JohnTheAussie said: As for no pVp I totally agree.. but say a thief was to pocket gems from a chest before anyone else got inside the trapped lair, I would call that fair play. but stealing the gems from another player, shouldn't be on. As for rape, torture, sexism I totally agree. As for racism do you mean in modern human terms?? or the differences between dwarfs and elves. Or gnomes and Orcs? And their very unfriendly and uncouth banter? Re: Pocketing gems - I don't think that's fair play. And I'm the rogue. I won't be doing it and would prefer other players not engage in that sort of behavior. Some resources of where my head is at when playing RPGs: 11 Ways to Be a Better Roleplayer Players 101 You Are Not Your Character Re: Racism - yes, "in modern human terms" or in reference to the real world racism. Robert R. said: @Textual Healing: Sorry, but still, how? If I'm understanding everything correctly you can't exceed a +5 at level 1. My highest skill has a +3 attribute and proficiency for a total of +5. I feel like we're doing the exact same thing but getting different results. One of us is doing something wrong. (I suppose we could solve this by having the character sheet do auto-math for us. But if I'm doing something wrong, please explain) Also, if we like things being connected, maybe that deal-gone-south is the reason that Marcellus is between jobs. If we're really unlucky, the unsatisfied patron could be the one who set up the ambush. Chuck has Expertise in Perception and Stealth, doubling his proficiency bonus.. Re: Marcellus: Yes, sounds good. As established, Chuck Dagger was sold into slavery by his own partner Poncho Cloak after a major score. We can also leave a lot of this vague and flesh it out during play.I prefer to add to background as we play and are inspired by the events of the game. Drew K said: I'm struggling a bit on player apps since a good number more have poured in as a second wave of sorts, and I hate this part of online gaming, having to "choose" who gets to play. It may be that the format could support more players, but I'm hesistant to go beyond 6 in any given session for now. Slight over-recruiting seems generally safe though, schedules being what they are. Perhaps as high as 8? I'm open to opinions here. I like the idea that no one needs to come to any given session but I realize the expectation is that if you've joined the campaign, you get to play. When I run D&D 5e, voice or text, I have six players: four regulars and two alternates. If a regular can't make it, an alternate steps in (first come, first served). I don't recommend more than four players in a given session. The more you add, the slower it gets.