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LFG Serenity RPG

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Edited 1425946302
Hi, I'm looking to join a Serenity RPG or possibly Weis' Firefly RPG. I love the series but not quite familiar with either system or the story elements to run a game as GM. I took some materials, rules, character creation guidelines that we could build into our game from another person's game. Dawn Forge, Firefly Class Ship Game Description There's things in the dark of the ground what's best left there, despite which the mind of a man always seems to be conjuring ways to drag it into the light if the payoff is big enough. Them that do may not have the seemliest of reputations, so far as civilized folk are concerned, and might find themselves staring down the wrong end of the law. If that's the case, could be they find themselves planted right back there in the ground again on a more permanent basis. Guess there's a lot of sins hidden up there i the dark and that's likely why the law is there to keep everything where it belongs. Trouble is that the gleam from that shiny badge sometimes blinds one to the blackest of hearts - 'specially in places where no one wants to see the light. CORTEX CLASSIFIED Want your own boat but found nothing decent within your price range? This may be your lucky day! Red Moon Corporation offers deal of a lifetime to an experienced Captain and full crew to run fully functional, recently renovated Firefly class ship, The Dawn Forge , currently berthed at the Eavesdown Docks, Persephone. The crew will be required to take on a maximum of six jobs a year passed on by the Red Moon Corporation's liason, and in return they may make quarterly payments towards buying out ownership of the boat. Experienced applications only may apply to Mister Fergus Mosely . Was it a suspiciously good deal? Of course. Were you going to find anything better? Unlikely. Fergus Mosely is a well known name as least, referred to behind his back as Ferret the man was sly, weasely. You'd have to be to set up a rival organization to Badger in his very own turf and not only survive, but thrive. Was this opportunity too good to turn down? Now that is a question a body might have to think long and hard about, or perhaps not at all. The Dawn Forge seeks experienced and talented pilot to join an interesting crew of individuals for cavorting around the Verse looking for business ventures. I currently have no gender or Alliance/Independence preference just know that I do like an involved, cohesive party and greatly appreciate people who post well and often. Character Creation Guidelines Please build at Greenhorn level with the rules from Big Damn Heroes which mean you spend Attribute points ONLY on Attributes and get no free points to get you started with Traits (no you cannot take Disadvantages especially to get more points in your Attributes I'm afraid). My one hard and fast rule regarding character types is that I will not, under any circumstances, accept Readers as player characters. I love to build plot around character backstory so a well written piece of prose (or history segments/vignettes) filled with potential hooks is going to make you rather attractive in my eyes! I also like characters to have portraits - although I'd rather you did not use pictures of established actors or characters from well known TV and films, I find this breaks immersion for me. Do bear in mind that I will be most likely to keep combat short, to the point and relatively rare as I consider it to slow up game play in play by post to a painful level. Therefore, please do try to avoid making your character a tank and only a tank because then you may well get bored. Also bear in mind that I believe 'tall, dark and mysteriously silent' does not equate to not having to post. I like to see a lot of expression in posts describing actions as well as words. One very important thing to note : Crew cohesion is very important to me. So when considering your concepts please be sure not to make any Lone Wolf style characters, or anyone with a serious social problem who does not have a 'failsafe' in place for keeping him or her with the crew. To this extent please also bear in mind that this game is set only a few years after the end of the War, this means that while the crew might run to strong allegiance in one way or the other - a crew that is split down the middle between the Alliance and the Browncoats is not going to function well. I will be setting up a few varied location threads for some pre-selection RP if you guys would like to jump in on that. I find it can be a brilliant way to develop characters, gain ideas for potential links between characters and just have a lot of fun. Not only that it helps to give me a good idea of your writing style and post rate. Please do be aware that your participation in these threads is not at all mandatory and if you do not post in them it won't discount your character, or give him or her a lesser chance at a slot. It's just a bit of fun. Please make yourself a new (not private) thread in the Character Applications folder, anything you'd like kept private can be placed in private tags but the main information regarding name, picture, position applied for etc must be viewable to all. This way everybody knows what has been applied and what has not. On your application I would like to see the following : Name Age Portrait Position applied for Alliance or Independents? Background Contacts and Important Persons After that I would love to see a short piece about you as a player; who are you, how long have you played play by post, favourite systems, likes and dislikes, silly random things. This will help shape my impressions of you! House Rules A dear friend of mine sent me these to see if I'd be interested in them and I rather liked what I saw. So here are the House Rules for your perusal. The maximum rating for starting Attributes or skill specialties is set at D12. If you must be the absolute best in the Verse at something then message me, with a great concept this rule can be bent. In addition to the listed bonus for Lightning Reflexes (pg.44), any time you spend plot points to increase your initiative or to overcome surprise, you count as spending 2 more than you actually did. Moneyed Individual (pg.45) has a new chart. Replace the credit column with the following values: 1,000/2,500/4,000/5,500/7,000. The bonus to Life Points provided by Tough as Nails is doubled to 4 and 8 respectively. Starting Cash : Perhaps an unpopular House Rule but I'm sure we've all noticed the ridiculous amount of starting cash one begins with. So instead of all that, your Veteran characters will now start with 250 Credits to spend (adjusted if you take Moneyed Individual or Dead Broke) and you can note down gear related to your character's Profession for free. Within reason please! I will be checking the inventories carefully. And, perhaps the most important House Rule to note :- Advancement in this system is pretty terrible! I really hate the way that it encourages players to hoard Plot Points, and ensured that the fun ones who actually spend their Plot Points rarely get to advance so.. Instead of that I will be separating out Plot Points from Advancement Points. Plot Points will reset to base values between each plot arc so there is absolutely no reason at all to hoard them! And I will deal out Advancement Points as I see fit in return for various things including; great ideas, brilliant dialogue between PCs, playing on a Complication, actions which work towards crew cohesion. Do bear in mind that I value story above stats, so a well crafted character history with multiple plot hook opportunities that allows for a good glimpse of the character's story and their personality will certainly not hurt your application! I am going to open up a pre-game RP thread within the Application folder despite having only a very short advertising period. Please do feel free to jump in here and have a play around with your character. This will give me a good impression of your post rate, writing style and how well you play with others so it will definitely be a positive to have managed (although I will not penalize you for not having the time to post here before deadline).
I would love to join that game as a player, but could co-dm or do a rolling dm
I am interested enough to keep tabs on this
If/when we get more players and a GM I will enjoy writing up a full back story. I just dont want to get up hopes high by working on a guy, without ever getting to play him. You know what I mean? God-Bless
Yeah, I just posted the material to perhaps inspire someone to take on GM'ing such a marvelous universe. Thanks for your continued interest, Alan Y. (Dare I say, Alan Tyduk?) Just kidding.
As someone who runs a game with the Serenity system currently, I was actually considering starting a new game up on Wednesday nights (only night my schedule will allow at this time). I already have a few people interested (maybe 3-4, 2 for certain) but crews for this game tend to be a minimum of 4, max of about 8. If you'd like to see about co-gming it we can discuss that sometime via Skype. Would Wednesday nights be a good time for any of you?
I'm free to play on Wednesday EST nights and not really familiar with the combat aspect but could learn. I want to keep from any story GM'ing as I had previously mentioned that I am not comfortable enough yet with any story elements. I was thinking of utilizing the card deck for random encounters, events, or even rewards. Thank you for considering to run an additional Serenity game, Kirito Nokibo.
Who'es Alan Tyduk?
Alan Y. said: Who'es Alan Tyduk? He's just a leaf on the wind...
Lol i'm a boob
I'd be interested in playing/GMing (I like Alan's thinking on the rolling GM idea) a Firefly game... I'm much more inclined to use the newer Firefly RPG (Cortex Plus) rules though, as they're pretty much the best RPG rules I've ever played with .
I think we got 5-6 here? of which 2 can co-dm/rolling dm. Sooooo whens game? and are we using the older or newer rules? I ownly here the older rule so if someone has a link I would be happy.
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I just got done reading the cortex plus I would like to use the older system intill I can get use to the newer system, and roll20 still uses the older char sheets
Roll20 has both actually - the old one is under Serenity, new under Firefly. I actually started playing the newer version with some friends completely new to RPGs recently and by halfway through the first session everyone knew what they were doing rules-wise. The specifics of the rules can actually be condensed into about 5 pages (rules summaries are easy to find online), making for a really simple narrative-style RPG. I hear the original is much more simulationist, though I haven't played it. I'm not opposed to giving that one a shot.
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IF we use the older system I can hold your hand, IF we use the newer system then you can hold my hand. LOL I have saturdays, sundays more or less free. I dont know why i did not found firefly sheets last night, but this morning I did. sorry
If any of you are still looking for a group, I'm starting up a game, hopefully beginning next week: <a href="https://app.roll20.net/lfg/listing/23022/firefly-rpg-find-a-crew-find-a-ship-find-a-job" rel="nofollow">https://app.roll20.net/lfg/listing/23022/firefly-rpg-find-a-crew-find-a-ship-find-a-job</a>