
MASSIVE update list of the Gods (that's us DM's btw) I will try to regularly check other suggestions and add ones that make sense to this list (with source). I will not add ideas that are not explained how they would work (unless it's brainless). DO NOT POST YOUR SUGGESTIONS HERE , the exception to this is if someone ELSE nominates your suggestion in this thread. 1. I love the recent update for folders! Jukebox music could use a folder system aswell to organize sfx, bgm, etc. 2. Death Image - A preset image to cover any creature that's hitpoints go below a certain amount (usually death). As a DM I find it hard and tedious to keep up with splaying blood over creatures that die, especially as the party gets stronger (and coincidently starts slaughtering more than 5 units in a fight in a short time). a. How it works, make it paste an image over a unit that's hitpoints are reduced to or below 0. The image itself can be uploaded to the session, and can keep the dimensions of the object that died (to reduce load). b. Example - If x player slays y creature, y creature will have an image created over it (probably blood) signifying that it's hp is 0 or below. 3. Mousewheel Support - add mousewheel support for zooming in and out. 4. Unique "creature" character sheets that only show basic stats. These sheets would most likely be seperated from normal sheets. This would help reduce server overload with huge unnecessary sheets for small mobs. This will also open up the option of attaching tokens to these sheets to represent them (instead of having to manually set each creature stats). These sheets would look something like how monsters are described in the actual monster manuals and guides, for this example I will use dnd 5e creature sheets. I have attached an example here: <a href="http://i.imgur.com/sjrxB4M.jpg" rel="nofollow">http://i.imgur.com/sjrxB4M.jpg</a> Furthermore, in the future this could be used to automate success and failure (more of a side note). EXAMPLE: If this guy has a macro to attack "target" the macro will function and say (if name is displayable)... X = target name (if displayed) Reggie attacks X [16] + [Str] = 18 VS AC *HIT* Deals [5] Piercing Damage Now lets take a look behind scenes. His final roll was an 18, the targets ac was lets say 17, so naturally it was a hit. Damage is only rolled when there is a HIT. The AC is not shared with the player, the player is only let know if they hit or miss. If there is no value set for AC (dm wants to be sneaky sneaky) then it will do normal rolls as if it was doing it now. This is particularly valuable for large fights with multiple enemies. Now using this in conjunction with suggestion #2, we can achieve more fluid fights. ************************** Also a note, I appreciate the work you guys do. If you would ever like help on any of this, just let me know. I try to make the updates seemless for you guys.