
It would be much better that for the more popular games (or even unpopular) that their was a database where all the statistics of the monsters and/or encounters were stored. Instead we have to manually enter every monster or encounter into each campaign (yeah - you can use transmorpher to get them transferred within your own game). But with all the man-power and the hundreds of gamers already in - there should be a wiki of sorts that has all the encounters so if you want to play 5e and have orcs and goblins - you don't have to re-enter all the data into the "character Sheet" Here are some ideas: 1. Pre-set encounters are created by the users (us) of the system but within a database structure that is created by Roll20. We would be easily able to move encounters from this pre-set database structure to our campaigns. 2. The database structure will be based on game system - much like the character sheets are now. 3. If we could have a "character sheet" created for monsters and/or encounters that was easier to use than a standard character sheet - that would be EXTREMELY helpful. 4. The standard creatures found in the various books will be "protected" in which they cannot be changed. Instead you can create whatever variants you want.and save them to the database for others to use. With the Open Copyright rules this shouldn't be an issue if we use basic terms and names. It would definitely speed up game creation.