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Better support for GURPS

GURPS needs two things to improve support... Euclidean distance on Hex Grids for ranged combat, Manhattan distance on Hex Grids for movement Flip the colors for critical successes; for GURPS, they're backwards Being able to efficiently compare the total of 3d6 to a target number #1 is easy; just include both distances when measuring with the ruler. Also, hexcrawl travel maps should be exclusively Euclidean. Fix the Euclidean support for Hex maps. Hmm, maybe available distance measurements should be checkboxes, accessible from the ruler, rather than exclusively one or the other, except for movement... #2 is trivial per die, but for the sum, it's more complicated, because 3 and 4 are both critical successes in GURPS, and 17 and 18 are both critical failures. It sounds like Roll20 should be providing us with a rollable table for GURPS; GURPS isn't exactly a small system. #3 is simple to say, but trickier to implement. When you type "/roll 3d6 < 12" to roll against a target number of 12, you might expect the dice roller to sum up the 3d6 and compare it; but that's not what it does. Instead, it compares each d6 against 12, and counts 3 successes. Roll20 has very poor support for comparing a sum of dice against a target number; so far, you can only compare TWO OR MORE sums of dice against a target number; for instance, "/roll {3d6, 18} <12" will technically work, but we're throwing in brackets, a comma, and an automatic failure to compensate for a missing dice operation. Maybe "/roll 3D6 < 12", with upper-case instead of lower case, would work?
there is a beautiful script for the API that will manage all dice rolls for gurps automatically, acurately, and call crit success and failures easily... it does require the GM to upgrade to mentor, but the available scripts are def. worth the cost if playing more than a little gurps. this particular script is listed somewhere in the character sheet forum, as it was created to support the gurps character sheet there, wouldn't take much in the way of looking to find it, let me know if you would like the link, though you're just as likely to find it as I am :)
1426254683
Lithl
Pro
Sheet Author
API Scripter
Techhunter, you've posted this suggestion twice. You can remove your vote from this suggestion to free yourself up for voting on different things. The other copy of this suggestion is located at <a href="https://app.roll20.net/forum/post/1458244/better-s" rel="nofollow">https://app.roll20.net/forum/post/1458244/better-s</a>... and has a number of votes already.
Yes, I removed the vote from this one before posting that one. I appreciate your diligence, but I suspect it does more harm than good, on account of making this posting more recently active than that one. Please consider posting there to keep the relevant thread updated.
1426295223
Gold
Forum Champion
Brian has done a favor by linking to the other matching thread. It didn't do any harm for him to "bump" this thread. The Suggestions forum isn't even sorted by latest-post-date. It's sorted by the highest number of votes at the top.
Fair enough, I guess... ^_^;
Do not forget the Negative HP Bar if you have 0 or negative HP, you're still alive&nbsp;
Nazamura,&nbsp; the other thread is more recent ; don't waste a vote here; we need your vote&nbsp; there . :)
1550175352
[Deleted]
Pro
Marketplace Creator
Thanks for the suggestion! After 30 days, Suggestions and Ideas with fewer than 10 votes are closed and the votes are refunded to promote freshness. Your suggestion didn't build the right momentum this time, but feel free to submit it again! We find that the best suggestions describe the problem you are having, and the solution you want. You can learn more about the process of making suggestions on the Roll20 Wiki! More details can be found here .