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Giving the Illusion of Nighttime

Hi there! Just a quick question. I was wondering if anyone got a tip on how to make a map look like nighttime? The best effect I've seen so far would be the Fog of War effect the GM has on his screen. However for a player that just looks pitch black. Is there a way to maybe draw a rectangle and then reduce the alpha on it and use that as an overlay?
1369510030
Gauss
Forum Champion
Dynamic Lighting can do this. - Gauss
1369521232
Gid
Roll20 Team
I'm not sure this is what the OP is really describing, Gauss. It sounds like to me he's looking for a way to tint the tabletop so that it appears to look like night. If that's what you meant, I'd suggest creating a translucent overlay in your photo editing software of choice, save it as a PNG and then uploading it into Roll20. Then drop this atop everything on the Map Layer. I would recommend keeping the overlay image small and stretch it out to match the final dimensions on the tabletop.
Kristin C. said: I'm not sure this is what the OP is really describing, Gauss. It sounds like to me he's looking for a way to tint the tabletop so that it appears to look like night. If that's what you meant, I'd suggest creating a translucent overlay in your photo editing software of choice, save it as a PNG and then uploading it into Roll20. Then drop this atop everything on the Map Layer. I would recommend keeping the overlay image small and stretch it out to match the final dimensions on the tabletop. Ah yeah, that's what I ment. Thanks for the tip!
1369525946
Gauss
Forum Champion
Good point Kristin. What I was thinking regarding DL is that you can set a light source to 1000/0 and everything will be illuminated but dim light.  - Gauss
You can also take a pog and give it a black aura that spans the size of the map.
A mapwide dimlight token with dynamic light set as Gauss suggested would work.
You guys should probably stop suggesting dynamic lighting because Altaranalt doesn't have a paid membership for accessing it. That being said, I think having a simple dark grey image you resize for the whole map and putting it on the bottom layer would help with diminishing the "brightness" of the white background. You could even go so far as black and put little stars around it to at least set the mood to some degree, even though it'll look like you're flying through space. The tokens with an aura is a great suggestion as well and you could move them around as the players do so that they sort of fade off in a makeshift sort of FOV circle where they could see normally. I do sort of the same thing with them for smoke bombs and stuff like that to depict which areas are covered by what, or where the smoke is in terms of a large fire.