
# Campaign Title: Highway of the Arrows - Jewel of Kamton's Staff. # Game: Pathfinder - <a href="http://www.d20pfsrd.com/" rel="nofollow">http://www.d20pfsrd.com/</a> # Main environments: Night and Urban, possibly some dungeons/basements. # Starting Level: 2 # Starting money: 1000 # 46 Point buy # Class Restrictions: Gestalt, Part Rogue, Part of any class you like. <a href="http://www.d20srd.org/srd/variant/classes/gestaltC" rel="nofollow">http://www.d20srd.org/srd/variant/classes/gestaltC</a>... # Use <a href="http://www.myth-weavers.com/" rel="nofollow">http://www.myth-weavers.com/</a> for character sheets (Use Beta sheets please!) # Communication methods: Skype, or any other voice programs. # Roll20 will be used for maps, obviously. # Notes: You can "Coup de grace" with a Sap/blackjack with the following changes: Fort DC is 10 + HALF damage dealt since enemy is unaware, but no helpless. You must still roll a d20, rolling 1 fails the hit and the enemy gets aware of you, hitting crit-range of your weapon (+feats) is instant KO. # Slots open: 1 - This is a "Single" Player campaign. (1 GM, One player.) # Run: Weekly, Sundays at 5:30 PM to 9:00 PM GMT +1 (Denmark's Timezone) # Don't take this game to serious, I run this game to have fun, and try out a few ideas. ## Something i forgot to mention before: Changelings from PF are replaced with D&D 3.5 version! ## Same goes for the PF Warlock!!! I find the PF versions of the Race and class to be mere jokes in comparison! ## I allow D&D 3.5 stuff, as long as you run it by me first. The city - Murin. This urban continent, so large that it takes, on foot, nearly 3 weeks just to go to the nearest gate from the other. And 3 months and 1 week to go between the furtherest gates. This measurement was calculated by a warforged walking 30ft, non-stop, as direct as possible. The closer you get to the center of the city the more pour the people, though some shady high nobles do linger in this part of town. Nearly anything is traded in this city, due to it's size. Meaning that, if you can imagine it, it is more then likely to exists somewhere in Murin. Food is imported which is why the center of the city appears more poor then that of the edge. Often plagues and other rampant diseases tends to be common towards the center of Murin. The Guard types of the city: The classic City guard - Some are more competent then others. Do I really need to explain much about these? The Robes - These guys does not seem to have any spot where they originates from, but they tend to patrol places or items deemed valuable to them (often also valuable and saught after on the black market). They are often at odds with the Stone Army. The Stone army - Gargoyles and Awakend Gargoyles under Kampton's command. They are guards, judges and juries. Crossing their path often leads to severe punishment or death. The Intro: The
player will awaken on a roof top, their head in pain, all they can
think about for a bit is the failed task, the target had employed the
Stone army. The now dead fence lies next to the player, cold and presumably been dead for a few hours. Deep wounds covers the fences body. A voice behind the player speaks: "Shame, he was such a great competition, now he will just make money flow my direction. Name's Bjorn, I have a task for you, come find me in the burnt down mansion a few streets over." Before the player sees who it is, a sound of rustling is heard followed by a thump as something heavy lands down on the ground. The stars of the night, and the moon, the only light up here on the roof. The player will find their backpack with most of their equipment located on a chair nearby along with a sealed letter. Just reply in this thread, it's quick and easy... I'll pm YOU if you seem to fit...