Drew K said: I definitely learned much about how game flow might work. Some very rough thoughts: Good I felt pretty decent about my ability to improvise a dungeon ecology. The map I grabbed from someone else, but how it was populated, what was in it, and the details were all of my own devising, either done during the 30-45 minutes prior to the encounter (mostly while we were discussing other things), or on the fly. Some sharp crisp descriptions about what the characters were doing from the players! Felt reasonably balanced in terms of "rule of the dice" To my great delight, I threw an "unfair" encounter at the party, telegraphed this somewhat, and the resulting fight was suitably on the edge. 5E's bounded accuracy makes the unfair possible though. No arguments here... Bad I was confused at times and inconsistent in how I was narrating action: emotes, descriptions, or normal "GM" speak. I need a better system for distinguish how certain types of information are presented to the players. Popcorn Initiative: it was confusing, and it slowed things down more than a simple initiative tracker would. I've since tried this in my local group and appreciate the impact it had there but it doesn't seem to work well with the built in lag of text based communication. I think how we all speak in and out of character needs to be clearly defined and obvious in game. The macro's used from the are clean and tidy and using the [[1d10+4]] style of rolling dice instead of the /r 1d10+4 or /roll 1d10+4 definitely cleans it up. As for popcorn I am glad it is shelved... it does work in voice or RL quite well, but in text it becomes an obstacle. Seeming we are going back to the inbuilt initiative tracker, are we going to roll once for an encounter or roll for each round? Ugly There were pretty clearly moments where action slowed down: I'd give some narration of what was going on, and each player needed to have their say about it, then respond to the others, then respond to the responses, before concrete action going forward was taken. Some of that is good cautious play, some of is probably natural awkwardness of people that haven't played together. For the rest, I need to adjust my expectations of pace a bit. I flubbed some of the rules on passive perception more than once, I need to a better job of keeping player's PP scores on hand, especially since at least one of you has a very high score by virtue of a feat. Drawn maps sometimes deviated significantly from the "real" map, even when I was pretty sure I had described it well. Not sure if that's a real problem, or if I should just smile and let it ride, and let the mess get fixed if an unexpected loop later shows up. Once the style of the party's actions and as we get used to each others skills, and we just automatically roll our dice with each other... whispers will be thrown... learning what languages each other speaks... Maybe a printout of our sheets to make things easier for you? You can now make the sheet in a separate window, so it'll be easier to print. Curiously, how much difference was there with out drawn map and your "borrowed" map? Can you show us a comparison? On that note... would a pre-prepared map with fog of war be easier/faster? ----------------------------------- To repeat my question from in game for all to see and add input too...."What do you think of making health bars visible? It doesn't allow us to know exactly what the hit points are, but gives us an idea how we (if not other creatures) are looking... bloodied, like they were just healed... It also saves the ooc question of "How bloodied do they look? Can players make sure to add in their spells, any race or class actions into the sheet before our next game too... if you're not understanding the sheet, don't be shy to ask. Make sure to tick the relevant boxes (For a quick rundown, try not to tick info block or description or higher levels unless necessary... you can summarize a lot of it in effects if need be... but if it's a ranged attack spell, with a save, make sure to tick the Attack, Save and Damage boxes...) It's also great so see such a great array of languages. Besides common, no-one speaks the same language as of yet... (maybe racial depends on TH) If I get the following wrong please forgive me, amend and clarify... John / Garlel speaks: Common, Dwarven, Sylvan, Orc Rowan / Poe : Common, Halfling Lee / Hollis: common, gnomish, giant, elvish, undercommon Avery / Skiv: Common, Draconic ..?????? TH / Chuck : Common, Halfing, and Thieves' Cant. (edited to add languages)