Ok, ok, you can stop bumping! I'll gladly DM a one-shot for you, but you'll need to provide me with some information: What level characters would you like to use? What type of scenario would you like to play? Would you like to have other people play along, or would you prefer to play with just the two of you? What time during that window works best for you, and how long would you like to play? My House Rules: 25 point buy, or we can roll 4d6 drop lowest (with reroll options if you get unlucky) before the game. I'd prefer if you had characters generated before the game, to save time, but depending on circumstances we can take time pre-game for generation. At the bare minimum, have an idea of what type of character you want to play, and some concept of his/her background and personality. Two traits , no disadvantages. I dislike the following classes and would prefer that you not use them: Gunslinger and Alchemist. (Guns have no place in D&D, and alchemists are just annoying!) Other non-core classes are possible, but note that I have less experience with them. Magic users are 'limited' to the (million or so) spells found on this page , as well as the class/race restrictions thereof. No third-party stuff, please! Basically, anything found in the PRD is acceptable, within those limitations, because I can easily look it up as needed. I use a semi-customized version of Sam's Pathfinder sheet, with macros and stuff, and strongly prefer that over 'manual' dierolls. If you have a Mythweavers sheet that will help save time, as they're fairly similar. It will take about 5-10 minutes to transfer information over if you are fully prepared. I use critical hit and critical miss tables for Nat-1 and Nat-20 rolls in combat, for extra fun and flavor. My games lean towards the tactical combat side of things, but I leave plenty of room for role-play and non-violent solutions if desired. I strongly prefer using Skype for voice chat. Roll20's native system works sometimes, and I've had some success using Google Hangouts, but these would be used only if Skype proves impossible. Finally, although I take the game seriously, I do like humor and can get goofy at times! If you're a 'serious' gamer with no sense of humor, you probably won't enjoy my games! The sooner I get your responses, the sooner I can begin drafting a custom adventure for you and your group! -Phnord