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New Update 8/13 (Archiving + Grid Alignment Tool)

There is a new update out this evening. The highlights: Archiving We've been trying to figure out for a while now the best way to help keep long campaigns organized. This is our first attempt at something that we think will help. Basically, you can now archive Characters, Handouts, and Pages. Doing so will remove them from the main listings (in the Journal tab and in the Page Settings bar) and place them into an "Archived" link. You can access them there and restore them from the archive any time you want. When archived, the items won't appear to players even if they would normally be able to see them. So it's a great way to keep your campaign clutter-free without needing to throw away something you may want to give your players access to later. A quick note on this, though: when you can delete, do so! The larger your campaign gets the longer it takes to load and the harder it will make your computer work. So if you can delete an item, you should do that instead. Grid Alignment Tool One of the more annoying things to have to do is deal with a map that already has a grid drawn on it. You want to use the Roll20 grid because it gives you snap-to-grid for your tokens, but getting the pre-drawn grid matched up can be a huge pain. Today we're introducing a new feature which should help alleviate some of that difficulty. Here's a quick overview video on how it works: Grid Alignment Video It should be pretty straightforward to use -- let us know if it works well for you! Other Fixes/Improvements: - The shape tool has been overhauled, it should now be much faster to use especially if you are creating large shapes. In addition, you can now hold down the Shift key and the shapes (both rect and circle) will snap to the grid. The tool should work much better when zoomed in or out, as well. - There are now player dots which show up for the GM in the Character and Handouts listings, indicating which players can view the handout/character. This is a good way to quickly glance and make sure that you gave the right permissions to your players. - If you missed it, we also recently rolled out the ability to open Handouts in your player's view. Just open the Handout by clicking on it, then click the "Show to Players" button (next to the "Edit" button). All players who can see the handout will have it opened on their screen automatically. - There is a new option under the Advanced right-click menu which allows you to Vertically and Horizontally flip any images (map tiles, tokens, etc.) - Bars and status indicators now rotate when you rotate a token. We're experimenting with this to see if it makes more sense than the old way (where the bar was always to the "North" of the token no matter what way it was facing). We'd be interested to hear your feedback on this change. EDIT: After further testing/feedback the dead "X" status indicator now rotates with the token, bars and other status indicators now stay to the top of the token as before. - If you try to use the Hide or Reveal tools on a map page where you haven't yet enabled the Fog of War setting, you'll now be prompted to enable that setting automatically. Thanks!
Should we provide feedback here? If so, after looking over the rotating token bars update, I think the bars should stay oriented to the "north" regardless of token rotation. My head is (almost) always upright when I play, so it's easier to quickly glance at token bars if they're in the same frame of reference as my head (not that it's impossible or anything to read them, it's just easier if they're always upright). :) The other features - excellent .
Should we provide feedback here? If so, after looking over the rotating token bars update, I think the bars should stay oriented to the "north" regardless of token rotation. My head is (almost) always upright when I play, so it's easier to quickly glance at token bars if they're in the same frame of reference as my head (not that it's impossible or anything to read them, it's just easier if they're always upright). :) Yep, here is fine. And good to know! I figured we'd experiment with it a little bit and see what felt "right". It's an easy-to-revert change. The other features - excellent . :-)
@Chris Should we just put the bars back to the North? Or everything (including status tokens)? One thing I noticed that was "odd" about the always-North orientation was that the X for dead would be off if you weren't dealing with square tokens...
Actually, I was just thinking that - the status marker dots I'd leave oriented with the bar (mostly because I'd wonder if you could end up with them overlapping the bar when a token is rotated; probably not but maybe?). However, the X looks nice oriented with the token! I tried out the grid tool and it was a little counter to my expectations (in that it resizes the image, not the grid - coming from MapTool, where you adjust the grid size by pixels to match the grid, it was just the opposite approach). I did not watch the entire video though, just enough to find out where the command was, so I'm sure you specify what it does. However, I did notice however that when I tried it, afterwards the image wouldn't snap to the grid properly - it scaled the image correctly, but the image snaps to about 1/3 off of the grid. Here are screenshots to show what I mean. In the first one, I'm moving the map image to show that the grid (in yellow) is nicely scaled, and to line the image up with it. In the second screenshot, though, is what happens when i release the mouse after attempting to reposition the map - it jumps to an offset from the grid (maybe its original position?)
Yeah that makes sense on the status markers + bar. Are you holding down Alt while you're letting go of the mouse button after re-positioning? If so it shouldn't snap to the grid (which is what is probably happening). Does the grid on that image go all the way perfectly to the edge? If there's any whitespace on the edge of the graphic then even though the grid is the right "size" now, it still won't "snap" properly, if that makes sense. In the example video I'm not sure if you see it but there is about 30 pixels or so of black border around the map, so I have to use Alt while re-positioning there as well for the same reason.
Okay, I put the bars+status markers back to "North", and the X now rotates/scales with the token. I think that's probably the best way to go. Although it has got me thinking -- maybe I should add some sort of dot/indicator that does rotate with the token to be a "facing" indicator?
There's no whitespace on the image, but holding down Alt did let me reposition without snap-to-grid. I can't figure out if the offset that shows up when I try to let it snap to grid is predictable based on the change in size, but it doesn't seem that way. My concern was that if a rescaled image might not snap to grid, it might make using a tileset not originally designed for a 70x70 grid a little harder to use. However, this looks mainly designed for complete maps, so it's not such a big deal for that (the map can be repositioned as needed with Alt).
There's no whitespace on the image, but holding down Alt did let me reposition without snap-to-grid. I can't figure out if the offset that shows up when I try to let it snap to grid is predictable based on the change in size, but it doesn't seem that way. My concern was that if a rescaled image might not snap to grid, it might make using a tileset not originally designed for a 70x70 grid a little harder to use. However, this looks mainly designed for complete maps, so it's not such a big deal for that (the map can be repositioned as needed with Alt). In theory after it's the right size it should snap to grid just like any other token/tile. It just changes the size of the image. Let me know if you try it with a tile or something similar and it doesn't work...
The facing indicator has been requested before in a couple threads. It depends on implementation, though - top-down tokens are usually okay without it, but a portrait-style token would benefit from it, since you may not want to rotate your token picture upside-down to indicate facing. I'll do some more experimentation with tiles and so forth to see if the snap issue is just with those images, or more widespread.
Okay, sorry to monopolize the thread, but just a quick follow up - regardless of image, I couldn't get a re-scaled image to snap into alignment with the grid. The new test was using the attached image, which is 800x800 with a 100x100 base grid. What I did was: 1. Drop the image onto a new map with 70x70 grid enabled. 2. Scaled the image (the closest I could get was 98x98). It scaled from the center, so it "contracted" away from it's original snap points. 3. Moved the image to try to get the upper-left corner to snap again, but it snaps short of the grid. So my thinking is that this is an artifact of scaling from the center - are the snap-points based on measurements from the center as well, perhaps? I don't know how hard it is to adjust, but it seems like it might be better to scale and snap images based on their upper-left corner.
Actually, things that are slightly smaller than the grid are snapping to their bottom-right corner right now it looks like. I don't think this issue has anything to do with the grid alignment tool -- I created a token that was the same size and it did the same thing.
Why are patches being sent at the prime time of play? This has effected my groups ability to play tonight. Why are we not doing at like 8am eastern or something super early when no one is playing?
I can't log on to my my GM's game, tried using google chrome, google+ (in google chrome), Firefox and google+ (in Firefox) The game i'm trying to connect to is called Shadowrun Food fight. Never finishes loading, just sits on the leading screen. nothing happens. is the new patch causing problems?
Actually, things that are slightly smaller than the grid are snapping to their bottom-right corner right now it looks like. I don't think this issue has anything to do with the grid alignment tool -- I created a token that was the same size and it did the same thing. You're right, I didn't even notice that - it's going to the bottom right corner.
I can't log on to my my GM's game, tried using google chrome, google+ (in google chrome), Firefox and google+ (in Firefox) The game i'm trying to connect to is called Shadowrun Food fight. Never finishes loading, just sits on the leading screen. nothing happens. is the new patch causing problems? No, this is not the new patch. I looked and your campaign has run into the problem that some others have experienced where the GM copy + pasted something out of a PDF into one of the notes fields, which apparently contained a character sequence that the system is now choking on. I will see if I can figure it out and get it fixed.
Why are patches being sent at the prime time of play? This has effected my groups ability to play tonight. Why are we not doing at like 8am eastern or something super early when no one is playing? Tell me the name of the campaign and I'll take a look, but my guess is this didn't have anything to do with the update. And they go out at night because that's when I actually have time to work on Roll20 :-)
Why are patches being sent at the prime time of play? This has effected my groups ability to play tonight. Why are we not doing at like 8am eastern or something super early when no one is playing? Tell me the name of the campaign and I'll take a look, but my guess is this didn't have anything to do with the update. And they go out at night because that's when I actually have time to work on Roll20 :-) Tommy is in the same grp as me
We played a session tonight with no problems with Roll20, just few of the usual connection issues when some players were using Chrome. Game was Up From 6:00 to 11:00 CDT
That players archive sounds good ! I know you are all working very hard on the tool but at some stage it should be very useful to have some sort of DM PDF user manual or a good FAQ. Accessing players (characters and tokens as well as macros) will be extremely useful (if not necessary) in order to play campaigns. Regarding the rotating bars/status indicator I have not seen it yet live but I can't see why it should be rotating. useful visual info should always be north imho.
I'm liking the ability to flip and resize tokens. It would be fantastic if I could also do the same for drawings.