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Rollable Tables in Macros

So I'm trying to use a rollable table to insert a random phrase into my attacking macro. It would basically just spit out the random phrase, such as "Take this!" or "Die!", or something along those lines, before it gives the damage. I created a table that had 4 phrases in it and set the value of each to 25, but I can't seem to get it to activate when I run the macro. Is this because I have another table already in the macro? or am I just doing it wrong. I've already figured out how to just insert a single phrase, the problem is that's boring ( and not very complicated at all). I wanna add a little flare to my campaign, and I figured I could use a rollable table for that, but it just doesn't seem to work. does anybody know how I could accomplish this or if there's a better way than rollable tables? Thanks in advanced for any help, I look forward to your responses.
[[1t[TableNameHere]]]
HoneyBadger is quite correct; that's all there is to it. The important thing to remember is formatting... you must include your table's name EXACTLY; capitalization and spacing is vital, and must be perfect. For a little more detail on how this sort of thing works, you can visit my Wiki page: Wand of Wonders which details a similar question I answered a while back for someone else. -Phnord, who gets a nickel every time someone looks at his Wiki entries! (Nickels are entirely imaginary, but don't tell him that; he seems so happy with them!)
Here's a nickel, Phnord! (BTW, I at one time actually had an original hand-held Insultinator - and the Grossinator. Minutes of fun! Tens of minutes, even.)
You know what the problem was? I didn't add the two square brackets before and after it. I was doing everything else properly. Thanks a ton, it works perfectly now!
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PrincessFairy
Marketplace Creator
[[t1[tablename]]]] This doesn't work for me when I try to use this. I have tried this solo and with macro both don't work. But I am trying to get a combo macro for dice. something like [[ 1d t1[tablename] ]] Where table is the dice number that is returned. So it should return a number in the dice. basically getting [[ 1d6 ]] or something depending on result. It would work to if I could add multiple table results together. [[ t1[tablename] + t1[tablename]+ t1[tablename] + t1[tablename]+ t1[tablename] ]] Just for example.
The Dragon said: [[t1[tablename]]]] This doesn't work for me when I try to use this. I have tried this solo and with macro both don't work. But I am trying to get a combo macro for dice. something like [[ 1d t1[tablename] ]] Where table is the dice number that is returned. So it should return a number in the dice. basically getting [[ 1d6 ]] or something depending on result. It would work to if I could add multiple table results together. [[ t1[tablename] + t1[tablename]+ t1[tablename] + t1[tablename]+ t1[tablename] ]] Just for example. I've actually wanted to abuse this for a different reason - you can roll a rollable table multiple times and add up the results. What I wanted was to insert a damage formula into the rollable table and then roll it times the number of hits. No such luck.
Yeah, the results of a table roll aren't processed by the roller; it will just return the text. you're not able to roll a table of rolls; there's only one level of roll processing