G V. said: Actually, roll templates don't store anything (rolls or otherwise). It is merely a presentation layer to prettify things a bit. Sorry--store was probably the wrong word. What I meant was that if you define a field in a roll template to use a dice roll, and then call that field elsewhere, it still shows the same result--it doesn't reroll it. Once {{roll}} is defined, anywhere you put it in the template it will show the same value, even if {{roll=[[1d20]]}}. That's what I meant by "store," which wasn't the right wording, I'm sure. :-P I could probably do a similar idea to your Savage Worlds one with my 13th Age, though--it isn't necessary for every character to know the exact roll result, so just showing the Total Roll and then the Bonus separately could help (though at that point I kind of think I'm more inclined to just hover over the roll to see it--no subtraction needed). Just was wondering if it was possible to do the addition because of the "{{roll}} being the same in all locations" thing. GenKitty, I'll take a look at the PowerCards thing...looks interesting. Thank you. I'm only just beginning to touch APIs because I know nothing at all about Java, but that looks like a good one to check out. Very interested in ways to manage the mass o'data in the chat window more effectively while still letting my players see the things they need to see.