
CURRENT STRONGHOLD FUND BALANCE: 59,500gp
PROJECT OVERSEER: Aslaard Goblinslayer (Amanda's Companion Character)
Monthly Expenses:
DM NOTE: I will be using the below tables to calculate construction costs, but you can use these as a guide for how much you want to build. For every 100,000 gold in total project costs (which includes resources/labor) an Engineer is needed.
TIME CONSTRUCTION FORMULA
Structure Gold Cost / 600 = # of weeks per 100 men
TRANSPORT COSTS
When the raw materials source, usually quarry and forest, are not within the 5-mile hex of construction, the following costs must be added on per five mile hex
ROADS
BRIDGES
WALLS/BARRIERS
TOWERS
TOWER ADJUSTMENTS
FORTIFIED BUILDINGS
BUILDINGS
DOORS/WINDOWS/STAIRS/ETC
NOTE: Any door can
be reinforced for double the normal cost.
PITS & TUNNELING
NOTE 1: Cost of
earth tunnels includes wooden reinforcements. Stone reinforcements double the
cost.
NOTE 2: Digging progress is determined by how many men are assigned. Less than listed will decrease progress.
NOTE 3: Dwarves and gnomes dig at twice the rate.
NOTE 4: Ceilings of all dimensions are considered to be 10' tall, although making it higher is possible for additional cost.
TRAPS (chance of trapping is based on chance if trap was placed in nearby wilderness)
SIEGE WEAPONS
PROJECT OVERSEER: Aslaard Goblinslayer (Amanda's Companion Character)
DATE | TYPE | DESCRIPTION | AMOUNT | BALANCE |
2/6/2015 | BEGIN | Initial Amount | 0 | 0 |
2/22/2015 | DEPOSIT | Ramkus' Deposit | 25,000 | 25,000 |
2/22/2015 | DEPOSIT | Emery's Deposit | 20,000 | 45,000 |
2/22/2015 | DEPOSIT | Lorielle's Deposit | 15,000 | 60,000 |
2/22/2015 | DEPOSIT | Curtis' Deposit | 20,000 | 80,000 |
2/23/2015 | DEPOSIT | Ondraedon's Deposit | 10,000 | 90,000 |
2/23/2015 | DEPOSIT | Violet's Deposit | 15,000 | 105,000 |
2/23/2015 | DEPOSIT | Thea's Deposit | 5,000 | 110,000 |
2/6/2015 | EXPENSE | Laborer Advertisements/Bonuses | -7,800 | 102,200 |
2/6/2015 | EXPENSE | Soldier Advertisements | -4,000 | 98,200 |
3/6/2015 | EXPENSE | Labor Wages | -4,500 | 93,700 |
3/6/2015 | EXPENSE | Digging Costs | -4,000 | 89,700 |
3/6/2015 | EXPENSE | Construction Costs | -26,200 | 63,500 |
3/18/2015 | DEPOSIT | Lucien | 10,000 | 73,500 |
3/18/2015 | DEPOSIT | Borbo | 2,000 | 75,500 |
3/18/2015 | DEPOSIT | Marcus | 4,000 | 79,500 |
3/20/2015 | EXPENSE | Soldier Wages | -500 | 79,000 |
4/3/2015 | EXPENSE | Labor Wages | -4,000 | 75,000 |
Monthly Expenses:
- Soldier Wages 500gp
- (400g) Boosh Company: 20 veteran elven archers
- (100g) Sons of Highroad: 20 experienced dwarven crossbowmen
- Labor Wages 4,000gp
- 1,060 human laborers
- 60 elf laborers
- 320 dwarf laborers
- 60 hobbit laborers
DM NOTE: I will be using the below tables to calculate construction costs, but you can use these as a guide for how much you want to build. For every 100,000 gold in total project costs (which includes resources/labor) an Engineer is needed.
TIME CONSTRUCTION FORMULA
Structure Gold Cost / 600 = # of weeks per 100 men
TRANSPORT COSTS
When the raw materials source, usually quarry and forest, are not within the 5-mile hex of construction, the following costs must be added on per five mile hex
Hex Type | Additional Cost |
Clear | +10% |
Woods | +30% |
Swamp/Jungle | +800% |
Hills | +20% |
Mountain | +40% |
Large River | +40% (Unless missing resource is wood and can float downstream to reach work site) |
ROADS
(Per Mile Cost) | Clear | Wooded | Swamp or Mtn. |
Paved 6' wide | 1d10x100g | 2d10x100g | 3d10x100g |
Gravel 4' wide | 1d6x100g | 2d6x100g | 3d6x100g |
Dirt 4' wide | 1d10x10g | 2d10x10g | 5d10x10g (not in swamp) |
BRIDGES
Type | Base Cost | Per 20' |
Stone | 600g | 200g |
Wood | 200g | 50g (1,200' max) |
WALLS/BARRIERS
Type | Base Cost | Depth | Height | Width | Note |
Curtain Wall | 4,500g | 10' | 40' | 90' | 40g for each additional yd/ft if not evenly 90'. |
Barbican | 20,000g | 20' | 40' | 100' | 2x 30' diameter towers that are 35' tall, 1x 40' wide gated wall that is 30' tall and 15' deep. |
Moat/Ditch | 2,000g | 20' | 10' | 180' | |
Wooden Palisade | 1,500g | Up to 10' | 180' | ||
Ramparts | 2,000g | 20' | 5' | 180' | |
Earthworks | 1,000g | 20' | 10' | 180' |
TOWERS
Type | Height | Base Cost | Each 10' Shorter | Each 10' Higher | Note |
Barbette | 10' | 1,000g | -10% | +20% | Built upon a corner of existing wall, overhangs the corner. |
Square Tower | 30' | 4,000g | -10% | +20% | 30' wide on all sides |
Round Tower | 30' | 5,000g | -10% | +20% | 20' in diameter |
Small Round Tower | 40' | 4,500g | -10% | +20% | 15' in diameter |
Large Round Tower | 40' | 10,000g | -10% | +20% | 40' in diameter |
Bastion | Same as wall | 3,000g | 50' in diameter, is a half circle extension of a wall. |
Type | Cost Adjustment |
Roofed Tower Cap w/Banner | +20% of Tower Cost |
Overhang to Larger Diameter Tower Section | +20% of Larger Tower Cost |
FORTIFIED BUILDINGS
Type | Base Cost | Depth | Height | Width | Note |
Great Keep (lower) | 42,000g | 120' | 200' diameter | Height does not include crenellations. This structure is like a roofed tower. | |
Great Keep (upper) | 30,000g | 130' | 100' diameter | Height does not include crenellations. This structure is like a roofed tower. | |
Small Castle | 1xGate w/portcullis and drawbridge, 1xGate House, 1xRound Tower, 1xMoat | ||||
Medium Castle | 1xGate w/portcullis and drawbridge, 1xGate House, 3xCurtain Walls, 1xRound Tower, 1xSquare Tower, 1xMoat | ||||
Large Castle | 1xGate w/portcullis and drawbridge, 1xGate House, 4xCurtain Walls, 4x Square Towers, 1xSquare Keep, 1xMoat | ||||
Gate House | 4,500g | 30' | 30' | 30' | Tower/Building that offers a fortified passage. |
BUILDINGS
Type | Base Cost | Total Length of Walls to begin with | Floors | Doors | Stairs | Cellars | Attics | Additional foot of wall |
Stone | 2,500g | 120' | 2, (10' high each) | 2 per floor | 3 | 1 | 1 | +20gp |
Wood | 500g | 120' | 2, (10' high each) | 2 per floor | 3 | 1 | 1 | +4gp |
DOORS/WINDOWS/STAIRS/ETC
Type | Single | Double | Width | Height |
Gate Door | 3,000gp | |||
Portcullis & Drawbridge | 2,000gp | |||
Small Wooden Door | 10g | 15g | 3' | |
Large Wooden Door | 15g | 30g | 10' | |
Small Iron Door | 50g | 75g | 3' | |
Large Iron Door | 75g | 100g | 10' | |
Stairs Wood | 30g | 45g | 10' | |
Stairs Stone | 90g | 140g | 10' | |
Slit or Window | 10g | 15g | ||
Secret Door (1-way) | 50g | |||
Secret Door (2-way) | 75g | |||
Wood Trapdoor | 10g | |||
Wood Trapdoor (spring shut) | 15g | |||
Steel Trapdoor | 20g | |||
Steel Trapdoor (spring shut) | 40g | |||
Small Iron Grating | 100g | 5' | 10' | |
Medium Iron Grating | 300g | 10' | 20' | |
Large Iron Grating | 700g | 20' | 40' | |
Chain | 10gp | per 1' | ||
Paddocks | 100gp | |||
6' Chain Locks | 20gp |
PITS & TUNNELING
Size | Earth | Stone | # of Men | Digging Progress Earth (sqft) | Digging Progress Stone (sqft) |
8' x 3' | 2gp | 4gp | 10 | 20' per day | 10' per day |
8' x 5' | 5gp | 10gp | 20 | 20' per day | 10' per day |
10' x 10' | 10gp | 25gp | 30 | 20' per day | 10' per day |
10' x 20' | 20gp | 50gp | 40 | 20' per day | 10' per day |
NOTE 2: Digging progress is determined by how many men are assigned. Less than listed will decrease progress.
NOTE 3: Dwarves and gnomes dig at twice the rate.
NOTE 4: Ceilings of all dimensions are considered to be 10' tall, although making it higher is possible for additional cost.
TRAPS (chance of trapping is based on chance if trap was placed in nearby wilderness)
Type | Relative Size | Per Trap Cost | Chance of Trapping |
Small Traps | Wolves, raccoons, squirrels | 2gp | 1% |
Medium Traps | Tigers, apes, men, bears | 4gp | 1% |
Large Traps | Ogres, giants, dragons | 10gp | 1% |
SIEGE WEAPONS
Type | Cost | Range | Damage | AoE |
Large Catapult | ||||
Small Catapult | ||||
Arbalest | ||||
Onager | 335gp | |||
Mangonel | 400gp | |||
Dart Thrower | 20-120gp | |||
Portable Launcher | 70-120gp | |||
Cauldron & Oil | 50gp | |||
Portable Covered Ram | 1000gp | |||
Siege Tower | 2000gp | |||
Springel | 300gp | |||
Trebauchet | 700gp | |||
Mantlet | 20gp | |||
Screw | 1000gp | |||
Ladder 30' | 5gp |