For me, a map is moderately important, but not vital. A crudely hand-drawn map can, potentially, be just as viable as a super-detailed, hyper-accurate photorealistic map. At the same time, a very attractive hand-drawn map can be much worse than a simplistic map composed of detailed elements. The visual quality of the map isn't what's important, to me... it's the way the map is used. Which is another way of saying that the map itself is just a reflection on the GMs style, ability, and the quality of her game... all of which are far more important than any visual aspects. I'm old; I grew up in the time before video games became popular, and have watched them evolve. Realistic graphics are a relatively new invention; most of my formative years were spent immersed in games which looked like this (Bonus points to anyone who can tell me what game this is (without google-cheating!)): The graphics were horrible by today's standards, but that didn't matter - it was the gameplay, the story, the adventure of it that was the thing that drew you in, kept you playing, and left you wanting more. And that's one thing that still hasn't changed. You can have a game with beautiful, photo-realistic graphics, but if the game itself isn't worth playing, the graphics don't matter at all. As an example, I Googled up the worst games of 2014 and found this (Rambo:The Video Game, apparently): Compare the two pictures and tell me, just by looking, which game you'd rather play? MOST people, going by only what they can see, will say the second game is better than the first. But that's just because you can't judge a book by the cover, nor can you judge a game by the map. And it's the same with maps in a tabletop RPG. Prettier does not necessarily mean better! In my own personal not-so-humble opinion, the map I see when I play a game on Roll20 tells me one thing: How Much Effort Did This GM Put Into This Game? And that is really the deciding factor in whether I'll enjoy a game or not. If the GM can't be bothered to at least TRY to make his maps look good, they (probably) haven't put that much effort into the game itself. On the other hand, if the GM spent way, way too much time designing the map, they (probably) haven't put that much effort into the game PLAY. I want a map that does what it needs to do, and anything beyond that is gravy. A map needs to show the character's surroundings, in such a way that the players are able to know what they need to know. Whether this is crude line drawings or detailed tiles and tokens or whatever, that's all the map is for, really. I've played great games that were drawn out by hand during the game. I've played awful games that had amazing-looking dungeons set up. And I've played everything in between, including games with no map at all. I personally try to make my maps nice and detailed, with as much information as is needed, but don't go to too much trouble. Imagination fills in the gaps. And an RPG is really about imagination. Which is all my long-winded way of saying "The Map is Not the Territory", I suppose! Your mileage may vary. -Phnord, the long-winded.