The following updates have been submitted and should be available once the next refresh of the character sheets is done by the roll20 team. The sheet version will show as 22nd March 2015 when it has been pushed live.
All the updates are based on user feedback since the UoH release -
New roll template options for custom macros
New option 1 : Output all
You can now create a custom macro that will accept any number of custom fields and display them appropriately. Here is an example usage :
To use it you must supply the {{outputall=1}} parameter. In the example above everything before this is simply setting up the header/ribbon of the sheet (and adding an emote) and all of these are optional (though I recommend you at least set the title!). Following the {{outputall=1}} you can add an fields or definitions you want and each will be added as a row in the output in the order you add them
New option 2 : Multiattack
There is now an option to create a custom macro that does multiple attacks. This is setup to output in exactly the same way the current built in weapon macro's do and includes support for optionally displaying the crit damage when an attack crits. For now, the multiattack roll template supports up to 5 attacks though this will be reviewed based on user feedback/usage. Example usage :
As mentioned above, you can currently specify up to 5 attack/damage lines by simply using the numbers 1 to 5 in place of where the number 1 is in the example above (ie. mattack2, mattack2adv, mdamage2, etc... for the 2nd attack entry)
All the updates are based on user feedback since the UoH release -
- Spell cast macro output slightly adjusted so that the spell effect line will be displayed before the save success one.
- Removed the deprecated note from the class resource sections as, following feedback, it is now going to remain in the sheet for the forseeable future as it is specifically useful to track centralised resources that may have many options for usage (and therefore many class action rows using the single resource), such as a clerics channel divinity for example
- You can now select any stat (or finesse) for the attack stat of your weapons. The most likely options to be chosen are listed first in each case (melee/ranged). The change should have no impact on existing sheets
- Updated the help text on the global bonus/penalty section to hopefully make it's intended usage a lot clearer.
- Bugfix - Fixed the output field in the class action rows being ridiculously large when using the new popout character sheet
- Updated the display of the emote section of the roll template so it's easier to read.
- Updated the roll template to provide 2 additional options for those creating custom macros. More details on these below. note that the in built macros to the sheet does not use these.
New roll template options for custom macros
New option 1 : Output all
You can now create a custom macro that will accept any number of custom fields and display them appropriately. Here is an example usage :
&{template:5eDefault} {{title=Test Title}} {{subheader=Blah Blah}} {{subheaderright=Blah Blah}} {{subheader2=Blah Blah}} {{subheaderright2=Blah Blah}} {{emote=testing the new macro}} {{outputall=1}} {{test1=this is a test}} {{custom=[[1d20+1]] is the result}} {{My custom title=my custom output}} {{anything you want=can go in here}}
To use it you must supply the {{outputall=1}} parameter. In the example above everything before this is simply setting up the header/ribbon of the sheet (and adding an emote) and all of these are optional (though I recommend you at least set the title!). Following the {{outputall=1}} you can add an fields or definitions you want and each will be added as a row in the output in the order you add them
New option 2 : Multiattack
There is now an option to create a custom macro that does multiple attacks. This is setup to output in exactly the same way the current built in weapon macro's do and includes support for optionally displaying the crit damage when an attack crits. For now, the multiattack roll template supports up to 5 attacks though this will be reviewed based on user feedback/usage. Example usage :
&{template:5eDefault} {{title=Multiattack}} {{subheader=Blah Blah}} {{subheaderright=Blah Blah}} {{subheader2=Blah Blah}} {{subheaderright2=Blah Blah}} {{multiattack=1}} {{mattack1=[[1d20+1]]}} {{mattack1adv=[[1d20+1]]}} {{mdamage1=[[2d6+1]] Piercing}} {{mcritdamage1=[[2d6]]}}Again, everything before the {{multiattack=1}} is just setting up the header/ribbon of the output and is optional (though setting a title is advisable!). After this you should see the definitions for an attack roll, 2nd attack roll (to be used with adv/disadv), a damage roll, and a crit damage roll. Every one of these fields is optional though you will get a blank line output if an attack crits and you have not set the critdamage entry for that line.
As mentioned above, you can currently specify up to 5 attack/damage lines by simply using the numbers 1 to 5 in place of where the number 1 is in the example above (ie. mattack2, mattack2adv, mdamage2, etc... for the 2nd attack entry)