Gediablo said: Gauss said: If I understand correctly your problem amounts to: 1) Players staying off of the page you are working on (the splash page solves this). 2) You dropping into player mode and still being on the page you are testing (moving your icon to the correct map solves this). 3) Players seeing what you are typing (the talk to myself command solves this). If there is another issue you are having please let us know. 1 - Thanks, I knew this already. 2 - If I'm working on page 2 while the red Players marker is on the safe page 1, and I rejoin as player I go to page 1 - and hence can't how my changes on page 2 looks from players perspective. However, Alan H.'s tip using Ctrl+L was very helpful! Thanks Alan H. 3 - Never been an issue for me. Also, the workaround regarding testing the sounds outside Roll20 before adding them I guess is doable. But all these things are things you need to know which I didn't. I have been checking monster sounds and I have been testing lighting from players perspective in ambush maps, when people joins by accident - and in both cases the players noticed things they shouldn't have even though they didn't intend to. I still think it makes sense to have the option to temporarily block out players, even though there are workarounds. Just to clarify point 2 for you. If you move the players ribbon to a splash page but then drag your icon from the bottom to another page you will log in as a player on that page where you will be the only person able to view it even if someone else logs in. The key then is to put your player tokens on page 2 as well (this doesn't affect anything else unless you change the values in their tokens, you can have tokens for your players active on all pages without them ever knowing... great for setting up ahead of time...), ensure you are set as a player with control over all of the players (again you can assign control to multiple people so it won't affect their ability to do things on the splash page) so that when you log in as a player you will see exactly what they see, you can even do it one by one if you'd prefer to check them individually rather than as a party. Hope that helps, it seems like everything else is covered. An option to block log ins is valid though and should be placed in the suggestions thread if not already there by someone else although there is a danger that forgetting to 'reopen' the campaign when you are finished would prevent players from working on their character between sessions...