
I am currently playing in a Star Wars D6 game and creating my own campaign as well. In D6 you have a dice pool to roll whatever it is you want. You take these dice, roll them, and total the amount versus a target number the GM sets. This is all straight forward, but the rub begins when you try to additional actions or have wound levels. When this occurs you lose entire die based on the situation. One of the dice mechanics is -1D6 for every action after the first. In example: Ham Salad has Blaster 7D6 and declares at the beginning of the round he will perform 3 actions so all his die rolls would be at -2D6. He decides to shoot his blaster three times, his modified skill is Blaster 5D6. Now that I have explained what happens, is there a macros mechanic that allows me to remove the number of die from all die pools for that character?