
I've had this idea for awhile and I think it'd be wicked fun. The players will start level 4 of any class, or may upon request, submit a 3.5 or pathfinder class for us to homebrew into 5e, any PHB races. I'll probably allow more options as we go for people making new characters, be it someone dies ((very possible)) or you choose to retire them to work a "day job". It will take a lot of resource management and number crunching and i'm homebrewing alot of rules so they will be altered a bit as we go but i'll make it a google doc for people to look over and see em. but here's the pitch. DUNGEON FLIPPERS You've been hired and given a charter from a big ol corporation or someother and some funding to go to a pre-chosen "dungeon" or similar location, and figure out how to "FLIP" it, that is, to make it profitable for the company. Be it clearing it out and turning it into a mine, or maybe for resale to an entrepreneurial mad wizard. We go into a dungeon, or whatever, and clear it out and decide on how we want to "flip it". I refer to it as a dungeon all the time because I always thought it'd be wicked fun to do it with The Worlds Longest Dungeon, a part of the initial funding would be a door which negates the impassable wall at the entrance. Then we would go through and clear it, or hire the denizens, sell the stuff inside or re purpose it and take it over as we go. Abstracting groups of workers as single units and buildings time could be measured into forages into the dungeon or something along those lines. Resources would have to be gathered somehow, up to the party to use their workers to gather resources, or buy it from the companies order catalog and "mailed" to your delivery zone at HQ unless you build resource gathering "units". The idea is kinda open to you guys on what you'd like to do. As the DM you may learn to hate me during the combats, I'll be playing the enemies as slightly more intelligent (combat wise) as you go. Unbeknownst to the PCs the company who hired you has rivals in the form of a league of super villains. They sent an agent to the center of the dungeon to secretly take it over while you go in from the outside. Meaning the defenders of the dungeon will begin to fight for their home a bit harder with some supervision and whatnot. The campaign is going to have a pretty heroic, if brutal, feel to it. You'll be pretty powerful heroes but amid the rabble who fill most dungeon there also live the mythical monsters of legend, the ones who true heroes are measured against. . . .so, any interest?