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Keeping Track of Damage and Macros for Group of Same Creatures

Not sure I am doing this correctly, I am running a Star Wars d6 game and made a character sheet for Imperial Stormtroopers. I have the macros set correctly using Attributes and have set the correct properties to the token. I now drop as many Stormtroopers as I need for a scene (either clicking and dragging from the journal or dragging one from the journal and cutting and pasting from that). I now want to run combat, but each of those tokens is associated with the Imperial Stormtrooper Sheet. If I change stats on the token (for wounds, number of actions, whatever), it will change the same value for all tokens. How do I keep track of each token individually?
1369820372
Gauss
Forum Champion
You need to disconnect the stats on the token from the character sheet. You can either do this each time you drag the token from the character sheet to the map or you can disconnect it once and then reset the token as the new default.  In short, wounds etc cannot be linked to the character sheet if you have multiple tokens.  - Gauss
Ugh. So crappy. Ok so the only workaround I see is to make copies of original character sheet and rename them Stormtrooper 1, Stormtrooper 2, Stormtrooper 3, etc. Then each token would have an associated sheet that could take advantage of the macros you made. That sound right? Annoying as hell, but that's the only way I see making it work.
1369823714
Gauss
Forum Champion
rpgman2013, perhaps you could clarify the problem? I might be able to figure out a solution for you. Specific examples of how you use specific attributes are helpful.  - Gauss
1369838201
Dylan G.
Pro
Marketplace Creator
Sheet Author
Rpgman, if I'm understanding the situation properly then a possible workaround would be to create multiple attributes for things you want to be unique (such as health) though that would cause a problem for any macros reliant on that attribute. My best advice would be to avoid macros on weaker, common tokens that rely on variable stats such as health and ammunition, that way you can create further attributes to fill those roles. Alternately, if you're okay with selectively using stats from the character sheet, I believe what Gauss was suggesting was that you drop the token and then set the 'health' bar to 'none', but keep the values. This would allow static attributes to be the same across tokens (since it would be basing off the character sheet and not the variable stats you need on a token)  for ability macros. Hope this helps!
Another option could be to use the colored dots on the tokens to keep track of stuff for each token and the. Just update the bubbles when rolling for that token... At least it doesn't sound like you can roll for all tokens simultaneously, anyway. So, by way of example: Stormtrooper1 has one wound you could use the blue dot on the token to represent that Stormtrooper1 has one wound you could use the red dot on the token to represent that Then when rolling for S1 change the wound bubble to one and when rolling for S2 change it to two. Perhaps S3 has zero wounds so you change it to zero. The character sheet being updates isn't important to a particular token when it is "inactive" ore- and post-turn.  I hope that makes sense...
rpgman2013 said:  If I change stats on the token (for wounds, number of actions, whatever), it will change the same value for all tokens. How do I keep track of each token individually? You'd could create a separate health stat on the character sheet for each stormtrooper. Ex:Health ST#1, Health ST#2, Health ST#3, etc. When you drop the sheet onto the table to create the tokens you'll need to go in and assign a name to each token and which health attribute to use.
If it were just one stat I needed to worry about that would be fine. In a nutshell the system uses dice pools to show how well someone can do anything. The total of the die are compared to a TN and if that is achieved then the action is a success. When a person does multiple actions you subtract 1 or more from all dice pools. For example: declaring 2 actions would give a -1D modifier to ALL dice pools until the end of the round. There are no HP's but wound levels, the only ones that count are Wound 1 through Wound 2 as each gives a -1D. I have Wounds and Actions set as attributes on the character sheet and added to the token properties. I have the individual macros on the character sheet set to automatically remove the correct number of dice depending on the situation from all dice pools. So Wounds and Actions affect ALL die pools and thus all die pools. So putting in an extra Wounds or Action attribute will not work with this game system. The only workaround (which really isn't one) is to make a copy of the original character sheet, drop a token from it to the VTT, rename it, associate the token and token bars. Then need however many character journals open to hand the macros for each character in the group. I had hoped there was a way and if there is not one, to suggest it could be, is to have a way that multiple tokens dropped from the same character sheet could be used in way that each token is treated as a separate entity use the same macros attributes of the home sheet for calculations. This would allow the GM to use all the macros the particular type of creature makes up the mob/group. Hopefully all that made sense.
1369865301
Gauss
Forum Champion
rpgman2013, If I am understanding correctly you have: 1 individual value that is kept round to round (wounds), 1 individual value that is not kept past the character's turn (actions), and the various static dice pools.  You want a single macro to handle individual token's wounds and the variable 'actions'.  At this time, that is not directly possible but perhaps the following workaround will help:  1) Decouple wounds (and maybe actions) from the character sheet attributes. 2) Add up to three 'variable' attributes to the stormtrooper character sheet.  3) Set up a token (I use the D20 token for this) and link the token to the stormtrooper character sheet.  4) Link the D20 token's bars to the variable attributes.  5) Set up your macros to include the variable attributes. Example: /roll (@various static attributes here)+@{variablewounds}+@{variableactions} Now, when you want to roll what you need to do is click on the D20 token, change the variables, and hit the macro.  Perhaps you can post a suggestion regarding multiple token support in a single character sheet. But until then I hope the variable workaround helps.  - Gauss
1369961942
Pierre S.
Pro
Translator
Don't forget that you can set up a special abbreviated NPC "Cannon Fodder" or "Monster" character sheet, different from the standard character sheet of the game.  They have no personality, no bio, no special skills.  Some games offered such small sheets, 4 to a printed page for example.  If only their health and one attack roll matters, those are all the Abilities noted in the Abilities section.  The Abilities are named the same so macros will still work.   Then you can easily recopy a mini-sheet like this and assign one to each token, change the health from either the token or the sheet.