
Hello! First post here. I've been making use of many of the great scripts that have been written by this community for my games, and am considering contributing something back. I have written a number of scripts for myself, and my group to use. I'm debating on cleaning them up a bit, and releasing them. Would there be much general public interest in the following sorts of scripts? All of these are built for D&D 3.5, though could likely be adapted for similar systems. 1) GMnotes Information Display. I am somewhat hesitant to release this script, as it exploits a useful bug in the roll20 display layer (Which would be a shame to lose). Official support for a feature like this would be fantastic, though. I've noticed no drawbacks / issues to using it in play, thus far (To the contrary, it's a much cheaper way of displaying information like this than other approaches I've considered). This script automatically displays any information in the GMnotes section of a token to the GM (Or to players - Configurable via the standard roll20 token permissions interface). The script works by creating a specially formatted string, overflowing the 'bar2_value' field. This enables us to display popup information when tokens are selected, without expensive API calls. 2) Treasure generation system. This script works by importing the random loot tables from the Magic Item Compendium (copy/paste the relevant pages in to a Handout, then run an import command - Not too demanding on the server, since the import process is one-time, and only a few hundred lines of text need to be processed). After the import process is complete, a set of 45 rollable tables (Assuming standard Magic Item compendium random tables) are created. /roll 1t[Treasure_5] would generate one CR5 set of magic loot / money, and so forth. Screenshot: The book/page can be middle clicked to open up a google query of the item. The [?] button displays script statistics, [+] shows the item again (Moving it to the end of the chat log), and [P] displays the formatted item entry to all players. 3) Monster Management system. This script is one of my more recent creations. It works under similar principles to my treasure script, though works for monsters/creatures. After a one-time (per monster / group of monsters) import process is completed, a character sheet is created for each monster, and a set of abilities / token macro's are created for the monster. Hitpoints are automatically rolled, and the system can create any number of monsters at once (Select a group of monsters, !monster generate troll). All monsters now have bar1 value / max populated with randomly determined health, bar2 set to their AC, and a set of token ability buttons / display text set up for their attacks, special attacks, and special qualities. It is capable of parsing text from the SRD, as well as the standard monster manuals. Example: If there's enough interest, I'll take the time to clean these up for public consumption.