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Map tiles are pretty much useless on a hexgrid

Bad things happen when I try to make hexgrid maps in Roll20. First, if I have a particular tile starred so that it comes up as part of my library, it behaves differently from the same tile that isn't starred. The first screenshot shows two tiles (the same pattern), both dragged directly onto the map (into the map layer) from the side panel. The first comes from the starred section, the second doesn't. I prefer the non-starred one, because at least when I drag multiple tiles over, it completely covers an area, snaps together, and looks (slightly) less fugly (second screenshot). When I try to cover an extended area by dragging out the yellow rectangle, I get a horrible, horrible mess (third screenshot). I get a somewhat less horrible mess if I hold Option down while doing this, but there are still visible seams (fourth screenshot), and I can't conveniently add to it because nothing snaps into the right place. It's just ... terrible. I've completely given up trying to make maps on a hexgrid that actually look like anything. Blech.
Hexes can be a huge pain to work with... but hopefully this'll help. I've attached a few things, a .png (for transparency) of the hex I use in my example, a photoshop file with a hex template that has a saved selection to define the outermost constraints (stay in the lines :D ) and an example of that template laid out at varied sizes in Roll20. You -do- have to do a little manual resizing once it's placed in Roll20, but as long as you're using shift and alt at the same time to freely deform in proportion, you'll be fine... just size it until the edges of the image match the edges of your hex. (I have mine set at 1.5, I believe) I hope this helps, and I hope it can alleviate some of your frustration.