The Aaron's explanation about Unicode is probably exactly what happened to me. I think I wrote the macro in a Forum post as a demo, then copy-pasted it into the game table macros. I think my Mac or browser sort-of changed the leading slash (/) into a unicode version when I copied, that wasn't recognized as the actual command slash (/) in the macro box. It appeared as a normal slash, but must've actually been a Unicode slash that was a little different. This explains why re-writing the same macro, but typing it originally in the macro box in the game, made it work the second try. NOTE: Not sure if this addresses Jumpjet's issue or not, and Jumpjet said their problem is resolved anyway. But I'm suspicious, if it was the same issue, Jumpjet would be able to fix it by rewriting the original macro, not requiring the #embedding method.