<a href="https://app.roll20.net/lfg/listing/21565/grit-n-spit-dystopia-in-digital" rel="nofollow">https://app.roll20.net/lfg/listing/21565/grit-n-spit-dystopia-in-digital</a> Set in the distant future, Grit 'n Spit:Dystopia in Digital is a post-apocalyptic setting where it's literally you versus the world. Salvage items and craft gear in a diverse world of neo-tech and metal rot. Survive the ravaged world of both wastelands and urban dystopia, using whatever you can scrounge up, trade, intimidate, politically gain, or steal. Every action has a reaction, and it's up to you to survive by whatever means are necessary. Affiliate yourself with a number of groups, from raiders, pirates, bounty hunters, government usurpers, syndicates, and more. New Player Friendly! Diverse Racial System! Gathering and Crafting, Don't just wait for drops! Easy to Pick up, Lengthy to Master! Strategic and Tactical! Co-op, or PvP if you wish! Ask any questions, inquiries will be met swiftly with a reply. Scheduling for Monday, Saturday, or Sunday Nights 6:30 PM CST. Times may vary based on the player base. Room for 3-4 players, additional ones may be included if desired. A note: Video and Audio is not a requirement but is open for use. Text is used to keep a log of all events that transpire. The game plays similarly to Final Fantasy Tactics in terms of movement, as enemies are comparably as strong as you, making combat more notably intense and engaging. The setting best resembles Fall Out 3 and Borderlands when out in the deserts and fallen cities, while having the aesthetics of Deus Ex: Human Revolution in the larger colony complexes. You and your fellow member's actions will influence the story as it goes. Take a job as a Bounty hunter and find the various networks you'll be plunged in, as the price always determines the job. Join a syndicate, and be involved in various heists from smash and grabs to espionage. Join the Government and deal with both political actions and military implications. Become a Cop and promote order around the colonies... or perhaps your own form of law. Ally with the pirates and procure drugs, weapons, and armors that are less than legal for potential customers (or targets). That, or screw everyone and become a raider, where anyone and everyone not on your side is an enemy, and rule the wastes with a cold passion. Risks will be taken. Play it safe, or be daring. Death is not the end of the world, but it may very well happen. The game uses a much larger dice system, where 1d100's are the norm for accuracy and avoidance. This allows a large area of risk for being stealthy, or going loud and proud. That being said, GM's are present to work with the players, not against them, through the scenarios. The thrill of the risk is what makes the game very engaging.