
I'm playing a Battletech-like game with my friends, and one of the things that determines too hit is how many hexes the enemy you're targeting has moved. I've been having my players write their starting hex on the map using the paint tool, and then when it comes time to calculate to-hit just using the ruler tool. Also, on a more general note, has anyone else here ran Battletech on roll20? Any other shortcuts/tips to make the process more streamlined, short of just using megamek instead?