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Advice for Generic Battlemats or Battlemats with Minimal Preparation

I want to create some campaigns in Roll20, but as I've begun building I've realized that creating custom maps, while entertaining and immersive, is very time consuming, and can be expensive. Not only will this slow down the rate at which I can run games, but I suspect it is unlikely I will be able to foresee every map I will need for a given campaign, and I may need to come up with something spontaneously during a given gaming session. Therefore, I'm thinking that in these circumstances it will be best to use a simple battlemat with only a few props, and I'm wondering how other GMs do this. Do you just use a blank screen and drop/draw some props or tokens on the screen with a solid color background, or are there "blank" battlemat themes available on the marketplace, etc.? From your experience what works best?
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Andrew R.
Pro
Sheet Author
I just use the maps from the Tales of the 13th Age. They're small, but I use them for a single encounter, and I fit up to 4 of them on a single Roll20 map.
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PaulOoshun
Marketplace Creator
The quick encounters sets by Gabriel Pickard are super useful for this: <a href="https://marketplace.roll20.net/browse/search/quick" rel="nofollow">https://marketplace.roll20.net/browse/search/quick</a>... There's another off-site one I use too, but it isn't formatted for Roll20 so takes a bit of faffing about to make the maps fit. PM me if you want a link to their stuff. Also this pack: <a href="https://marketplace.roll20.net/browse/set/484/fore" rel="nofollow">https://marketplace.roll20.net/browse/set/484/fore</a>... And for quick dungeon layouts I find these ones very useful: <a href="https://marketplace.roll20.net/browse/search/rhyan" rel="nofollow">https://marketplace.roll20.net/browse/search/rhyan</a>... Still take a bit of time to build but very much a timesaver in throwing down dungeons quickly as a party explores.
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Gen Kitty
Forum Champion
Sometimes I take the time to go full-on tiles & props. Sometimes I'm just using the drawing tools on the blank background. Often I'm in the middle, using the drawing tools for walls on tiles that represent the floor and then I throw in some extra props as I build up my prop library. A map does not have to be elaborate as long as it is clear and consistent and provides the details the players need for whatever reason the map exists.