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CoC 7th Ed. rolls multiple D100

1428320201

Edited 1428320225
Hello, checked out the updated sheet for CoC 7th Ed. and discovered that more than one D100 is rolled when doing checks für attributes, skills and other stuff. The used skript shows this: &{template:coc} {{name=Intimidate Roll}} {{value=[[@{Hampton Vallier - Der Deputy|intimidate}]] / [[floor(@{Hampton Vallier - Der Deputy|intimidate}/2)]] / [[floor(@{Hampton Vallier - Der Deputy|intimidate}/5)]]}} {{rolled=[[1d100]], [[1d100]], [[1d100]]}} I think it should be {{rolled=[[1d100]]}} Please notify the user who contributes the sheet or give me a username to contact him or her directly. I hope this small bug report ist appreciated an I'm happy to help.
Hi, sorry I should check the forum more often. I wrote in three rolls on purpose. The idea is that if you needed a bonus/penalty die or two they are right there pre-rolled for you. In most cases you would just ignore the other two rolls. I know that technically it should just be the tens die but I tried multiple ways to make that work with no luck. I don't think rolling multiple 1d100s is out of line with what the CoC developers wanted mechanics wise just think it was easier in a tabletop setting to only have to roll the tens die multiple times. I'm open to a discussion about changing the behavior however.
Hi Matt, aaaaaaaahhhhh I haven't thougt about bonus an penalty dies. This makes perfectly sense to me. :) Sure, may be there is some more elegant way to incooperat these dies but I can live with this explanation perfectly. :) Thank you for the reply and the wohle character sheet.
It's little bit of a fudge but assuming you trust Roll20 (because the individual dice will look funny, especially if you use 3D dice) then "/roll (Xd10k1)*10+1d10-10" (where X is the total number of 10s dice) should be statistically correct and produce results from 1-100. Oh and "/roll (Xd10kl1)*10+1d10-10" for penalty dice (kl makes it keep the lowest).
Hi Pringle, Thanks for the feedback I hadn't thought about it that way before. Only issue I see, is that we wouldn't necessarily know, by clicking a button on the sheet, if they wanted to keep the high(bonus) or low(penalty) roll. That and we would maybe have to prompt each time for how many dice a user wants to roll. Maybe two buttons one for bonus and another for penalty? Marcus, I had considered listing each roll on it's own line: Value: 100/50/20 1st Roll: 57 2nd Roll: 63 3rd Roll: 09 What do people think of using that format instead? I initially decided against it because I was trying to keep things short and compact but maybe its better to clearly define what those extra numbers are.
It occurs to me that I got the kh and the kl the wrong way around since you want to roll under your %. You should get the principle though. I haven't actually looked at your sheet properly (our CoC campaign was face to face, though it will be moving to Roll20 when we go back to it) so I'm not sure what the layout of it is like. You could use "?{Number of Dice}" to get the number of extra dice but I don't know how you'd switch between kh or kl without having multiple buttons. Personally I agree that just rolling 3d100 is such a minor house rule that I'd be fine with it, was just demonstrating a formulae that would work according to the 'official' rules. Going with your current method - showing the three separate dice rolls like that is nice and easily readable and you can easily just take the first result unless you have a bonus/penalty.
I'm also fine with the way it is solved at the moment. And in my opinion it is nice to have it compact. In my opinion a extra dialog which asks for the number of dies each time will take away some flow during gaming.