Gauss
said: Here is a wiki showing low res images of the map packs. <a href="http://www.sarna.net/wiki/BattleTech_Map_Sets" rel="nofollow">http://www.sarna.net/wiki/BattleTech_Map_Sets</a> Battletech has a number of map elements: General fluff about the map elements: First, hexes are 30 meters across in Battletech Second, each elevation change is approximately equal to 6 meters. Third, Battlemechs are 2 levels tall and only one battlemech can occupy a hex. Fourth: Forests are a 'uniform' 2 levels high on top of the terrain they are standing on. Terrain types (from memory, some may be missing or named slightly incorrectly): Clear Rough (rubble or rocks etc) Light and Heavy Forests Hills and Depressions (both up and down) are measured as 'level 1', 'level 2', etc. for hills and 'sublevel 1' etc for depressions. Water (rivers and lakes, can be at varying terrain heights, should have depth values such as 'depth 1', 'depth 2' etc). Paved/Roads Buildings (Light, Medium, Heavy, Hardened, different sizes from 1 hex to multiple hexes) Some terrain types can be mixed. For example, forested hills. This is basically a common sense thing. That should be a good starting point. - Gauss Interesting. Yeah, definitely a huge difference in scale. The biggest challenge I think would be in determining how to apply the elevation labels. I'd certainly want a more zoomed out look to the terrain than what Endless Terrains has at the moment, but still totally doable as a new project. Let me see how my workload shakes out this next month.