Okay, so, I've been scaling through the Reference page for a bit, but am not making much sense, or at least not seeing, what I think would be of use for my campaign. It's possible that what I'm looking for exists, but my eyes are failing me (and if I'm glancing over it, I'm not inherently identifying it or understanding it). Basically, what I want to have is a roll macro/formula that determines successes out of number of die rolled within specific roll values. For example: For the attack of this weapon to an enemy, I'd want to set it up (as a macro or as a formula (if the player wishes to burst-fire, instead of firing the full 20 shots)) to roll, for an example of a combat situation, 8D30. And of those 8D30s, determine/indicate how many of them succeeded by rolling within the 23-28 range. The closest thing I saw was: Target Number / Successes (B,F) - CP Normally when you perform a roll, Roll20 reports back the total value of all the dice rolled, plus any modifiers. Some game systems, though, work by rolling a set of dice versus a target number, and then adding up the total number of successes instead. Example Success Checks 3d6>3 - Roll 3 d6's and count one success for each roll of 3 or higher 10d6<4 - Roll 10 d6's and count one success for each roll of 4 or less But this isn't quite what I need, as they check for higher or lower values, instead of a range of values... Additionally, let's say that a character has a Class bonus that adds +2 to all ACC (Accuracy) rolls (the D30 in the Z6 weapon above). Assuming the formula for the aforementioned exists or can be made, how would I go about making it roll, to remain constant with the example above, the 8D30s with each D30 having a +2 modifer to the rolled outcome [Example: Roll 1D30: Rolls a 22 (would be a failure), but it modified by the +2 to become a 24 (is now a success); doing this per roll in the 8 rolls for an attack] So, I'm stumped. Idk. I have Weapons cards that use this basic "3d6>3" formula (exampled above), but some weapons, like this Z6 Rotary Cannon, work in more specific ways. Any help here is appreciated! -Fox