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Tips for creating/modifying a Ruleset

I'm wanting to possibly create a less tedious class and leveling system as opposed to Gen 4 D&D. Any tips? I am having extreme trouble with multiclassing penalties, and balancing attributes. 
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Gauss
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Moved to Off-Topic - Gauss
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Alex L.
Pro
Sheet Author
James E. said: I'm wanting to possibly create a less tedious class and leveling system as opposed to Gen 4 D&D. Any tips? I am having extreme trouble with multiclassing penalties, and balancing attributes.  If you are planing to run 4e with a difernt leveling system you may as well just run a difernt game as you will break something, or better yet just ban hybrids i asume thats that you mean by multiclasssing as normal multiclassing is very easy. If you could give more details of what you are having trouble with maybe someone can explain it to you. No offence intended but in general if you dont understand something you are not the person who should be trying to make a replacment for it.
Well, James... your post is rather vague in what you need to accomplish. Simple tips for writing or changing a rules set is starting with what you know and injecting what you want. Balancing is the hard thing to do-- but ultimately, the path towards balance is to write what you want, and then playtest it. I am a professional game designer-- and I have been sort of de-rezzing D20 into a lite-hybrid system for a new group.  First, I redid the character sheet... the systems revolve around the character record, so start there. Second, I took huge swaths of d20 srd material, copy/pasted it into my private google sites repository and simply edited it down and rewrote the things I wanted to change. When it came to working out simpler character classes and such, I broke it down into a point system and worked out equivocating values for various attributes and scores that could be leveled... This allowed me to give the player options for upgrading the character while not making one option seemingly overpowering vs another. I don't really know how to give you tailored advice on such a broad scope question. EDIT: I'll also say that I wouldn't worry too much about breaking the game-- Alex is right, you are attempting to improve something that has already been put through the balancing paces.  But if you are unhappy with it, and you don't mind ad hoccing the balance as you encounter problems, then break away!