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[LFP] D&D 5e FATE of the Lost Kingdom Wednesday (a FATE Core conversion)

FATE of the Lost Kingdom is a Dungeons and Dragons 5e conversion game. I'm taking a simplistic approach, and trying to make it seem D&D low level with little skills while still retraining the speed and narrative combat of FATE. Introduction: You know this place. Auquara. A kingdom sunk into the bottom of the ocean. Cursed by hubris, the people were told they received their just fate. Thousands of years past and it has reemerged. With it the tells of technology, ancient magics, and gold coins untouched. King Fraza has called warriors and magic-users alike from all over to rid it of the monstrous creatures that were awaken. Whatever they find belongs to the adventurer who found it. Fraza's Law came into effect. All adventurers from different walks to life flock to Kingsmonvale to sign up. New players welcome (because the rules are homemade) Roleplaying and combat even mixture Communication we will use Google Hangout for the game 2-3 hour run on Wednesday Start Time: 11am PST, 2pm EST, 6pm GMT Goals Run character creation session (hopefully start the game) 3 regular sessions (maybe more) Adapt FATE Core with 5e rules with my own conversion Link to the joining page . Any questions can be posted here or by PM. I answer them as soon as I am able. Do Not Apply Rule lawyers (I'm just trying to have fun)
Still have slots available.
Brave adventurers are showing up. Not many slots left.
Only one more adventurer left. One empty chair to fill.
Curious: what's new in your conversion? What've you kept and left?
I have enough applicants. It's still open if somebody has to drop out for whatever reason. FATE Core (Aspects, stunts, extras, stress boxes, consequences) 5e stats 5e skills New: How many skills is determined by group New: Simplified weapon/armor system to measure shifts New: Original racial abilities made by each player