Nuclear Throne: This is an "At Will," Player driven campaign. Essentially as long as I'm available, and both players are, I'm happy to play. Players can feel free to set the time. THat said, there's going to be a max of 3 players for this campaign, 2 preferred, with a heavy combat focus. Black Crusade is the base, using the characteristics, and some details, and mutations from it. But no rewards of the dark gods (Replaced instead with ulta-mutations when rads replacing corruption reach certain levels), and no negative mutations. More 40k or demonic elements are gone, and species are replaced with one's more fitting from the game, such the current player is a Venusian which gets physics bending Offensive abilities. Space Adventure: Sandbox space adventure campaign at 5:30 CDT PM on Thursday and Friday. We play both days generally, though we skipped this week despite it being weekly. This is a long term campaign that's been going for a while now and players are a bit past level 5 now. This is based off my own homebrew rule system as well, and the players there often contribute ideas (And in some cases, written elements for me to review and possibly add) Right now the players have poked an Eldritch horror in the eye (A few times), stolen a space hulk mining vessel to turn into a PMC base, and are currently intending to help some communist supersoldiers in protecting the civilians on a planet they have come to respect. Space Pirates: Not currently open to new players! Runs at 3:00 CDT PM on Sunday and uses homebrew rules. Just getting started with this one, but we have a pretty full compliment there.