
Greetings. I am the author of an homebrewed rulebook now in its third year of testing, and I am seeking help on the one part of the rulebook that I have not had much experience with. A GM section. As such, a playtesting GM who can question me, ask for knowledge, and the like would greatly assist in knowing what to write in that section to help give additional information in any wouldbe GM who may come after and not have the resource like myself to help it. I'm willing to work with most people. I have a somewhat temperamental mood, but I an accepting of differences in opinion. You are welcome to use both your own player group and my own in setting up your games, and I can recruit rather well when I set my mind to it. The system itself is a sci-fi setting with a Light Gray attitude, copious amounts of guns, armor, skills, and abilities. Psychic powers are present (Which were updated as of posting), as well as eldritch horrors, but political conflict is more the day to day concern. It enables, without removing the firm grounding of the setting: cyberpunk adventures in small streets. Vast space operas in large battleships. Running tank battles. Mechs dueling with swords. Space Cowboys riding mechanical horses to hunt bounties. Research into the horrors that haunt the fringes of reality. Having a group of completely out of depth office workers try to handle the apocalypse. And More. Inquire within.