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[Request] - Tokens associated with rolls - Dogs in the vineyard

Problem: Dogs in the vineyard uses an atypical system of dice, the way it works is by players rolling typically large numbers of dice, then using the numbers rolled in a bidding system. The way the system works necessitates the use of dome form of token so people can see what die have been rolled and which have been used. For example: Player one rolls 2 stats one at 4d6 and the other at 3d8, they roll: 4,4,4,4 8,8,8 this obviously is pretty annoying to keep track of without visual aid Solution: A good way to facilitate this would be for player rolls to be associated with a database of tokens, so if someone rolls as above they receive 4 tokens that indicate they rolled 4 on a d6, ideally with an indicator of which player rolled them, to help keep track. If this already exists then point me in the right direction and I shall give you a huzaah, if not then any help would be apreciated, cheers
1428794799
The Aaron
Pro
API Scripter
I'm not completely clear on what you're asking for, but the first thing that comes to mind is having 6 infinite card decks, one for each possible number. When a roll is made, deal that player cards to represent their rolls.
1428804619

Edited 1428804925
Funny, I actually just wrote a script for this. The pull request hasn't been merged yet, but you can grab the script from my fork of the repository: <a href="https://github.com/manveti/roll20-api-scripts/blob" rel="nofollow">https://github.com/manveti/roll20-api-scripts/blob</a>... Essentially, you lay out a 6x4 area on the tabletop for each character, and the script adds poker-chip-style roll tokens (and tracks them so you can get a quick count of each character's chips). The intent is that you'd put a token in the top-left of the character's area, and set it up with token actions to do "!ditv roll &lt;character name&gt; &lt;X&gt;d&lt;Y&gt;" for each thing you'll need to roll (the roll command is additive, so you can set one for each stat/trait/etc. and just click the ones you need for any given encounter). Edit: BTW, there's also a relevant suggestion which would make it easier to handle this in a nice way (namely, using the decks and hands mechanic) rather than having to use the table top for it: <a href="https://app.roll20.net/forum/post/1160865/rollable-tables-slash-dice-as-cards-or-option-for-infinite-decks-to-function-as-rollable-tables" rel="nofollow">https://app.roll20.net/forum/post/1160865/rollable-tables-slash-dice-as-cards-or-option-for-infinite-decks-to-function-as-rollable-tables</a>
Thanks for the replies peeps, Manveti, that script is pretty much what I'm looking for and seems to work pretty damn well. I'm going to run a game using it sometime next week so I'll see if I can get back to you with any comments on it in play.