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Couple 4E questions...

1429063337

Edited 1429063458
I blow at figuring out macros and scripts. Unless the script or macro works as advertised I spend hours scratching my head and swearing at my screen so I figured I'd ask the Roll20 Wizards here a few questions. I'm trying to keep track of four things for my players; HP, Action Points, Healing Surges, and Healing Potions. (House rule where they get up to four healing potions) Between HB's PowerCard script and Aaron's AlterBar script I can manage almost all of this info (Thanks fellas!), but I'm running into the following issues- 1. I only have 3 bars. I don't know how to make Healing Potion information handy. Like a macro or something saying "You used one and have X amount left" I currently use this one /em "@{selected|token_name}" pops the top on a fresh Can-o-Heals! !alter @{selected|token_id} 3 +1d20+@{selected|CON Mod} !alter @{selected|token_id} 2 -1 (3 is HP bar and 2 is Surge bar) With which I just combined Healing Potions with Healing Surges. Worked good for awhile but I ran into the issue of players using more Surges and no Potions. Is there a way I can make a macro that adjusts potions left vs potions used and output it to chat? 2. Crits and fumbles. Again we use some house rules here. On a crit or fumble we make a conformation roll and then roll on a crit and fumble chart (still tinkering with this). Some weapons crit on 18-20, 19-20 etc. How can I set the crit number to either highlight a number different than 20 (or 1) and/or roll again a d100 twice? I try to combine all needed rolls in the Powercard macro like such- !power --format|dnd4e --name|Doombringer Basic Attack --title|Basic Attack --usage|At-Will --action|Standard Action --emote|Decado swings Doombringer in a simple quick attack! --Range|Melee weapon --Target(s)|One creature --attack|[[1d20 + 21]] --defense| AC --damage|[[ 1d12+17 ]] damage. /em +5 to damage rolls against a prone target. +1 to attack rolls for OA, +2 to damage rolls against bloodied targets. Crits on 19-20. That output, to me, looks sloppy and inefficient. Is there a way I could cleanup the possible crits and fumbles (1's are alright as is) or include the rolls into the automation? We play two games, one online and one in person using Roll20 for both. In person it isn't such a big deal as they make all their rolls with real life dice. ( I know right? Sheeze...) I use the macros for my PCs and NPCs to make the gameplay much faster. Online we use all macros and scripts. Anyway, thanks for taking the time to read this wall-o-text and thank you to all the Roll20 Wizards out there who put major time and effort into improving the life of poor dumb DM's like me everywhere! Why, without you I'd be using REAL pen and paper...yuck!
1429066681
Wes
Pro
Sheet Author
For the critical roll you can modify it to [[1d20cs> 19+21]] then you can remove the critical range from the power card output. It's a personal preference but I would add the damage modifiers on the bottom of the power card, instead of as an emote. After the damage roll add: --Opportunity Attack|add 1 to Attack Roll. --Prone Target|add 5 damage. --Bloodied Target|add 2 damage.
Sounds good bud, thanks. I'll tweak 'em and see what she looks like! I just found the scripts that would allow me to adjust attributes from the API. Namely Aaron's "Ammo" script I'm trying to modify to adjust "Healing Potions" instead of "Ammo".
Cool Beans! Altered the script and get this output which then adjusts both attribute and hit points on token. Players only see 1st and last box. Now to go to work on the crits!
1429109625
Wes
Pro
Sheet Author
Sorry must have been more asleep than I thought when I answered your post. Yeah I use the Ammo script for all kinds of things. Glad you got the output you were looking for!