
Problem: When using #rollWasCrit() the attack is considered a crit if any dice crits. For example if you add a d4 to your attack modifier (Bless in 5e) and that 4 is a crit then the attack appears as a crit and the roll template adjusts accordingly. This slows down play considerably to see if it was actually a crit. Reproduction: Add a dice modifier (example d4) to an attack roll that uses roll templates and #rollWasCrit(). Browser: Should happen on all browsers, but I am using Chrome Version 41.0.2272.118 m I feel like this may be closed as this is the expected behavior, but it shouldn't be the expected behavior.