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5e Monster Quick Access and Generation Help

Hello! I have been making various character sheets for a variety of different types of enemies, they all have macro's for initiative,various spells and attacks, However at the current moment I cannot use multiple of theese tokens relating to the character sheets as their health is universial and not individual. Basically I want to find a way where I can have multiple tokens working from one character sheet or at best only a few so I do not have a endless wall of charactersheets for the same enemy, for example "bandit A,B,C,D etc" If anyone knows of any great tips I would be very thankful, most of my research has pulled up threads that are 1-2 years old and thus outdated since roll20 has came on leaps and bounds since then. If I will be required to use API for this project, that is fine also. Thanks for reading
When you are setting up the tokens you can 'delink' the hit points from the character sheet by clicking the drop down next to what field you have for hit-points and setting it to none. It will keep the numbers that were put in but will no longer be linked to the character sheet.
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Edited 1429096127
Ziechael
Forum Champion
Sheet Author
API Scripter
Exactly as Day Walker says. As per usual though i'm going to give you the link to the wiki , a great source of information for all your setup questions. In particular the pages on token features and mook setting would be of use to you here. Happy campaign building :)
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Edited 1429096254
So simple, yet so effective! Thank you this is a great start. I currently have an idea to have a page with tokens of the same type grouped up in around 5-10s, all with the delinked hp and use the character sheet with the macros to do all actions. Since I have a generic Initiative macro, this should work? All I will be doing is copying the mobs I need and pasting them where needed. EDIT - Second post popped as I seen wrote this, will check this out also thank you very much. Im new to efficient and ease of play macro use so this is a great help.
1429096810
Kryx
Pro
Sheet Author
API Scripter
Bevie, if you're using any of the 5e character sheets you can change the sheet to NPC and have access to all the macros there. If you aren't using either of the 5e sheets I'd suggest you do - it's a lot easier than writing your own macros for everything.
Mark said: Bevie, if you're using any of the 5e character sheets you can change the sheet to NPC and have access to all the macros there. If you aren't using either of the 5e sheets I'd suggest you do - it's a lot easier than writing your own macros for everything. After quick inspection of the 5e character sheet, i found this NPC tab and its made my life as a DM 10x easier.. you sir are a saint! If I could give you rep I would haha! Also quick side note, thinking of re-subbing my mentor now I DM such a large campaign. Does anyone have any good sites or threads they could link for API useage? Just general ease of life API's etc. Thank you so far you have all been very berry helpful!
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Edited 1429105935
Ziechael
Forum Champion
Sheet Author
API Scripter
GM + Mentor = Awesomeness. You're best checking out the API forum to see the details of what is out there but the API repository on github contains a great list of the more updated and regularly maintained API's available. Also, if there is a specifc 'ease my life please' script you are looking for a quick forum search will give you some idea of what is available... and if it isn't, request it :) I am Ziechael, and I am an API-a-holic.
Bevie, There are some very helpful API scripts that I use for my 5e campaigns. Here is a list of scripts that I use and ordered in importance based on your concerns: 1) Statblock Import Script - This provides first the ability to copy and paste a stat-block into the GM Notes section, then running the command fills in the NPC sheet. It also provides feature/functionality that will automatically roll HP when you drag the journal entry onto the map allowing for random HP generation. 2) isGM - Not an important script in functionality, but is a pre-requisite for several scripts below. 3) TokenNameNumber - If you take the time to change the token name (not journal entry name) and add %%NUMBERED%% to it prior to saving the token to the journal, it will then automatically number the tokens as they are brought out on to map. Works great in conjunction with 4. 4) GroupInitiative - This simply allows you to select a group of NPC tokens and run the !group-init command and it will automatically add all of them to the initiative tracker. It is worth noting you can use SHIFT-L click to multi-select instead of just dragging a box around. 5) Simple Health Tracker - This is a simple script that I wrote to help give players a visual understanding of how "injured" creatures and other players were. I can see though were some GM may prefer to not use this, but my players like it because it gives some idea of health status, but doesn't give exact stats. //Very Simple Health Tracker, watches bar 3 for 50%, 20%, and 0% health, then sets tint/status markers. on("change:graphic:bar3_value", function(obj, prev) { if(obj.get("bar3_max") === "") return; if(obj.get("bar3_value") <= 0) { obj.set({ status_skull: true, tint_color: "#FF0000" }); } else if(obj.get("bar3_value") <= obj.get("bar3_max") / 5) { obj.set({ tint_color: "#FF0000", status_skull: false }); } else if(obj.get("bar3_value") <= obj.get("bar3_max") / 2) { obj.set({ tint_color: "#FF00FF", status_skull: false }); } else{ obj.set({ tint_color: "transparent", status_skull: false }); } }); 6) Token Mod - This script let's you create macros to automatically set any parameter on a token. I use it for mostly vision related items, basically I created a "Torch" token that I can drag out to any map, then I have multiple macros for things like torch light, darkvision 60', darkvision 120', blinding someone, dense fog, etc... 7) CreateMacro - This is a script I created that allows for you to quickly create ability macros that link to the roll buttons on the sheet (mostly), this way you can setup token actions for the roll buttons on the sheet that way everything you should need will be on the token without opening the sheet. Syntax is "!createmacro --ExactCharName" for characters and "!createmacro --ExactMonsterName --npc" for NPC. Hope the information is helpful.
The community here continues to amaze me with their time and effort to help others. The help you have provided has already sparked and changed so much of my campaign, cant wait to get at it and try all this out! thank you very much for the help, again, its very appreciated. I like to give back, so if anyone every needs any artwork, hit me up I know a thing or two!
1429107951
Kryx
Pro
Sheet Author
API Scripter
Bevie said: Also quick side note, thinking of re-subbing my mentor now I DM such a large campaign. Does anyone have any good sites or threads they could link for API useage? Just general ease of life API's etc. If you're using either 5e sheet there are monster importers for both. [Script] D&D 5e Shaped NPC Importer & Converter [Script] Statblock import for 5e character sheet
1429113376
Gen Kitty
Forum Champion
Scripts in my campaign: The aforementioned TokenMod, GroupInit, and IsGM (though TECHNICALLY, it isn't needed anymore, because of recent updates). Also: ColorNote (From The Aaron, no forum post or github page) which allows freeform emotes (similar to the GM's '/emas'), with the background being the player's chosen color and the text either black or white, as determined by the script. Pic! (Also from The Aaron, also no thread or page for it. *hint hint* ) which is a simple script that takes an image URL and shows the image in the chatbar. Not really needed these days, now that we can do similar with the chat markdown, but I'm lazy and still use this because it works Powercards 2 (from HoneyBadger). Before there were roll templates, we had Powercards. Roll templates took its cue from this but went with a more GM-oriented approach. Powercards is a user-oriented macro-output-editing script.
Thanks folks, im currently playing around with these new toys at the moment, having a blast. I especially love the Script] D&D 5e Shaped NPC Importer & Converter !!
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Edited 1429127020
The Aaron
Pro
API Scripter
GenKitty said: The aforementioned TokenMod, GroupInit, and IsGM (though TECHNICALLY, it isn't needed anymore, because of recent updates). Yeah, I've actually removed it as a requirement in my dev copies, but I bundled it with some other updates (GenSAS for one), and haven't finished testing all of them yet.. Also: ColorNote (From The Aaron, no forum post or github page) which allows freeform emotes (similar to the GM's '/emas'), with the background being the player's chosen color and the text either black or white, as determined by the script. I have a dev copy of ColorNote I need to push out, but again.. testing.. =D Pic! (Also from The Aaron, also no thread or page for it. *hint hint* ) which is a simple script that takes an image URL and shows the image in the chatbar. Not really needed these days, now that we can do similar with the chat markdown, but I'm lazy and still use this because it works Technically, I didn't write that, I just rewrote it... I have no idea who the original author was, I think I got it from William at one point. You also don't have to tell it that URLs that don't end in .png,.jpg,.gif are images, and it would also technically support any image format the browser does (svg, tiff, bmp, etc). For those curious, here's what my deploy script looks like right now (Green are updates that haven't been deployed yet...): And that doesn't even include scripts like ColorNote which have no Prod version yet. =D
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Ziechael
Forum Champion
Sheet Author
API Scripter
Don't forget CharacterMod, the bigger better brother/sister of TokenMod ;) Get writing, or at least speed up your 'home schooling' so that your horde can code for you like some kind of javascript sweatshop!
1429193621
The Aaron
Pro
API Scripter
Hahahaha. It's down below the cut in the never released stuff.. =D