
To those of you who wish to experience being the god of a world without laboring to build one, there is an opening. But it will not be easy. People: There is currently one GM whom has made a VERY long campaign, that could take potentially months even with more sessions a week that you can hold with enthusiasm and a player who is good at building a powerful character, with a good taste for roleplay. Optimizer, but not outright minmaxer or powergamer. This is him speaking, by the way. Campaign: Campaign is set to be a sandbox experience with the pathfinder ruleset with almost anything available to the player, even in terms of character building. No rails here. Plot can be dedicated to or outright ignored, consequences will follow. Campaign doesn't have to end with the plot, and anything can happen as long as it's still fun. More details on interview. Character: This is a solo campaign, built for a single PC, cohorts and companions can happen, but just one PC. Player is also dedicated on working alone. Character is a Gestalt, with a 46 point build, capable of pretty much all the avenues needed for a party except significant healing. The other GM has made DND Skill tricks and other class abilities available at a certain cost, so the character should be capable of becoming a god as long as it's fun. More details on interview. Requirements and conditions: The current GM mostly holds the story, but the other aspect, which is holding the sessions is harder to do, so the two GMs will co-operate to keep this going. Expect to be told what needs to happen with the story, but not necessarily what the character has to face. Therefore, you are more of a narrator than the actual writer, but points can be negotiated. Since there is only one player who wants in no way to destroy the setting, party management is not an issue. The current player simply desires to take his time and build upon this setting, not living life on the edge constantly or staying slightly weaker than the opposition. Both a reputation and proper base are in the future plans. While power is something the player wants to have, he does not wish to wreck the game, and crafting challenges for one character can be easier than 5 gods. As always, being the one with power is not always fun. What both want is fun to be had, plain and simple. Consequences exist, struggles exist, and rewards exist. If the game doesn't improve with time, you're doing it wrong. Story GM wants to keep the story in check, your job is to make it happen. And you can still have fun. Instant refusal terms: "We need to restart the campaign." We're barely a few days in and getting started, if you don't like the story, make your own. A gm must always be able to improvise and you already have a good story crafted. A step-by-step or cliff notes version of the previous events is available, and public at all times for easy recap. "Your character needs changing." This is just the first step to putting a character jump through many hoops that will soon turn into rails. Small changes, conditions, or consequences ca happen, but a retcon is not in your ability. Despite his power, he's only as powerful as a 4-man party, with less conflict. "No more solo." Other than the fact that it's a solo campaign, it just sounds like an excuse to weaken the character and replace him with a party. It won't end well, trust me. And if you don't weaken him, two characters this strong will either blaze through all the obstacles or make everything about fighting each other. And there is already a rival planned. "Sandbox won't end well." And rails won't make it fun. The plot is built to give freedom for plenty of reasons, and turning it into a ride rather than a choice really strips it, especially from one character. It will end how the player wants it to end, and the consequences will be his. "Setting needs changing." Okay, maybe this one is inevitable, but it needs to be held within the limits of having both GM's comfortable in working together. Interview: By now you're wondering how you'll be held up to scrutiny. We'll just talk, either one at a time or both at once with a candidate that interests us, and get a feel if this person is what we want. And if you still don't know what we want, we just want someone to put this story in play, but also let someone have fun, that someone being all of us. Someone with good time on his hands and capable with rules and building a good challenge to go with a cool story. There will be complete transparency and plenty of communication even in between sessions, so plenty of feedback to get you in the right mind. We might even do a trial run, see how you act, react, how you give challenges and how you let the players overcome them. Don't worry about not being up to the task, the good gm is hard to find. If this doesn't even sound like a problem, leave a response, give a message, we can talk more in depth on skype. Again, we're looking for a GM, not another player, or five. We don't want anyone destroying the story here.