These are subject to change but I have used them in that past and they seem to work: I run skill challenges that are somewhat like those in 4e but more interactive. Essentially I ask for initiative and each player goes in turn making a skill check to further the party toward a goal, some checks wont make sense and so wont be allowed. However, the way you use a skill could make a normally useless skill useful (and allowed) if you're creative. You cannot use a skill that a player has used before you this round of the challenge, and you cannot use a skill that you have used last time in the skill challenge. I use these to get players to roleplay more and show off their abilities in the world. The skill checks must pass a certain DC. Once the party has a number of successes the party gains one success, if you fail the check (usually a number of times fewer than those required to succeed) there will be repercussions, not death or actually failure of your goal (usually) but a penalty eventually. I understand that not all pathfinder characters are built to be amazing at skill challenges so most DC's will be somewhat lower to compensate . If you take to long to decide what you want to do in a turn we will move you down in the initiative order after the next person. This gives you time to decide what to do on your turn while not slowing down combat (which can already be slow). Think about it like this: Your character only has 6 seconds what would they do given a birds eye view in this situation, giving you 30 seconds is ample time to decide, this include conversing with allies (this is just to decide what to do with your turn, not to actually to do your turn, that can take time) I the hero points system as described here: <a href="http://www.d20pfsrd.com/gamemastering/other-rules" rel="nofollow">http://www.d20pfsrd.com/gamemastering/other-rules</a>... However this is without the spells or feats that deal with hero points. You gain one hero points on every level up and I will very infrequently give them out as rewards for in and out of game occurrences. You each start with two in this campaign You can use them once, as a party , to re-roll during a skill challenge.. This has been replaced by using hero points (2/9/16)