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Dynamic Lighting layer errors?

Im trying to put doors that open and close on a map, block line of sight and movement. I have a door token that is 2 units long and maybe about a quarter unit wide with the graphic bit on only half the token so the pivot point is where the hinge of the door is. this allows for the rotate token function to open and close the door. right now the only way i can have line of sight/movement blocked is by drawing a new line over the door when i change its position and then delete the old line. This method works ok but is time consuming and clunky. So i experimented with a few other ways i thought might work. First i tied putting a door token in the dynamic lighting layer to see if it would block LOS... it didnt. I tried turning on the 'Is drawing' to see if that would make it block LOS... nope. So then i thought well maybe i can draw a line over it and group the line to the token to turn them together.... well the line moved graphically but the LOS / move block was in its original location and now invisible. So just to check i drew a line, selected it and useing the hold E and mouse wheel, I rotated the line... but it only rotated graphically. The LOS / move block still in original location invisible.
1429766576
The Aaron
Roll20 Production Team
API Scripter
This isn't actually a bug, it's simply a limitation of the way the system is setup. Beyond what you've mentioned trying, there are some workarounds available with the API, a Mentor Level Feature.
It would be nice if we could at least rotate a the line on the dynamic lighting layer.
1429817559
The Aaron
Roll20 Production Team
API Scripter
I agree with you there, and it is quite frustrating. There may be a suggestion in the Suggestions and Ideas forum for this already, or you might want to start one. Let's continue the discussion there as it would be off topic to continue it here. =D