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150419 Night Time Sahuagin Assault Repelled ! Party Wastes No Time In Advancing Their Reconnaissance Mission on 2 Fronts !

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TWITCH STREAM Be sure to participate with the group each week LIVE! at <a href="http://www.twitch.tv/dm4hire" rel="nofollow">www.twitch.tv/dm4hire</a> every Saturday night at 6 PM until late. View this entire session here... <a href="http://www.twitch.tv/dm4hire/b/651387419" rel="nofollow">http://www.twitch.tv/dm4hire/b/651387419</a> Twitch.tv keeps each broadcast for one week only , so be sure to stay up-to-date while it is still available, and be sure to click the heart icon under the twitch screen to 'follow' the group and be alerted of each new session. Brief portions of these weekly sessions can also be found on Youtube with the same date code. BEHIND THE DM SCREEN TALK Topic: DM Ruling Tools "Tricks of the Trade" , length: 7:19 twitch.tv broadcast transcript <a href="https://app.roll20.net/forum/post/1851258/150418-b" rel="nofollow">https://app.roll20.net/forum/post/1851258/150418-b</a>... Actual broadcast <a href="https://www.youtube.com/watch?v=lIaFCkaTZ9g" rel="nofollow">https://www.youtube.com/watch?v=lIaFCkaTZ9g</a> THOUGHTS FROM THE DMs DESK I'm so proud of the group for not backing down, but standing tall in the face of overwhelming odds, and successfully pulling off what many would have called an impossible, suicide situation. With their careful planning (found in the prior DM Session Log post), precision execution of that plan, and great die rolls, they managed to pull together every available remaining resource, fight like hell and ultimately destroy the massive onslaught of sahuagin forces! Well done! The amount of tokens on screen took the word chaos to a whole new level! Watch the twitch stream for some raw battle mayhem to see what I mean! Again, I applaud you all for being brave, and not cutting and running like most would have done. You deserve every point of XP and the recognition that goes along with all of these accomplishments! QUICK READ RECAP Continuing the night assault battle of the sahuagin forces, the party quickly groups and faces the threat head on, in a battle of near epic proportions, destroying the monsters, resting to regain much needed hit points and spells, embarking the following morning to begin a fast and furious reconnaissance mission discovering that another massive group of sahuagin stand at the ready, beyond the lowest level submerged portcullis, protected by patrolling shark minions, the party attempts to execute a coordinated attack on two fronts simultaneously, with another assault group above ground making quick preparations back at the main stone entry way (see initial assault log details) in an attempt to draw the sahuagin out by causing a diversion, and hopefully make the underwater team's task easier, all this while time is running out for the magic enabled party members breathing underwater! DM SESSION LOG 150418 Spells/Prayers Selected. Tralann - sleep, magic missile*, invisibility, wall of fog*, web* Argo - 2x magic missile**, armor, color spray* , mirror image, web*, Melf's acid arrow* , fireball* Karmadel - 4-1st / 4-2nd / 2-3rd (Spells cast are marked with an asterisk *) Spells/Prayers to be selected for the following day. Tralann - hypnotism, magic missile, invisibility, wall of fog, web Argo - 4x magic missile, mirror image, blur, water breathing Karmadel - 4-1st / 4-2nd / 2-3rd Argo casts magic missile at an entagled sahuagin entering the battlefield for 10 hp of damage wounding him Argo dog bites for 2 hp of damage. Marine hits a sahuagin for 1 hp of damage killing him! Mawleebubzee kills an entangled sahuagin with a coups de grace. Tralaan shoots sling and hits for 3 damage. Tralaan receives caltrops from Karmadel. Bjorn produces his continual light coin. Two sahuagin hit Oceanus with tridents for 12 hp of damage bringing his health down to 16 life. Two lizard men NPCs hit same sahuagin with a two critical hits for 8 and 12 hp of damage killing him! Karmadel produces his continual light coin. Barney the NPC kills an entangled sahuagin with a coups de grace. Balfon hits a sahuagin for 4 hp of damage. Six lizard men kill six entangled sahuagin with a coup de grace. Tralaan casts invisibility on self. Karmadel successfully stabilizes Fred the NPC and provides 3 hp bringing him back to consciousness. Argo shoots a dart at a sahuagin for 3 hp of damage. Mawleebubzee kills a sahuagin with a coup de grace. Sahuagin net Argo war dog, lizard man, Barney NPC. Lizard man hits sahugin for 5 hp of damage. Lizard man makes a critical hit on sahuagin attacking Oceanus for 16 hp of damage wounding him severely. Oceanus kills the attacking sahuagin with a back stab for 24 hp of damage. Balfon hits sahuagin for 6 hp of damage Argo shoots dart at sahuagin for 3 hp of damage. Lizard man makes a critical attack for 16 hp of damage killing him. Balfon hits a sahugin for 5 hp of damage. Two lizard men attack a sahugin for 9 hp of damage. Oceanus hits a sahuagin for 5 hp of damage. Sahuagin hits Oceanus for 6 hp of damage reducing his health to 9 hp of life. Sahuagin hits Oceanus for 7 hp of damage reducing his health to 2 hp of life. Sahuagin attacks lizard man for 4 hp of damage reducing his health to 4 hp of life. Mawleebubzee hits a hit sahuagin for 7 hp of damage. Lizard man kills a sahuagin with a coup de grace. Lizard man hits a sahuagin for 4 hp of damage. Karmadel makes a shield bash for 5 hp of damage and then fumbles long sword. Balfon hits a sahuagin for 5 hp of damage killing it ! Oceanus imbibs a potion of cure light wounds for 3 hp raising his health to 5 hp. Mawleebubzee hits sahuagin for 11 hp damage killing it! Marine hits sahuagin for 5 hp of damage. Mawleebubzee hits a sahuagin for 10 hp of damage, Bjorn hits a sahuagin for 15 hp of damage killing it. Argo rescues Oceanus and pulls him out of combat and applies 3 hp of health. Tralaan kills entangled sahuagin with a coup de grace. Two lizard men hit a sahuagin for 15 hp of damage killing it. Karmadel casts cure light wounds on Oceanus for 3 hp of life bringing to 11. Lizard man hits last sahuagin for 4 hp of damage. Tralaan frees the war dog from the sahuagin net. Sahuagin attacks Balfon for 7 hp of damage reducing his health to 42. Lizard man kills last sahuagin for 5 hp of damage. Karmadel casts cure light wounds on Oceanus for 8 hp of health up to 19. Karmadel makes a successful healing check on Oceanus for 3 hp raising him to 22. Including Balfon for 2 hp raising him to 44 and Argo for 3 hp raising him to 21 and Lizard man for 2 hp raising him to 6. Party rests successfully for the night, regaining health and spells. Karmadel makes a successful heal check on Argo for 3 hp. Karmadel makes a successful heal check on Balfon for 3 hp. Oceanus, Karmadel and Balfon examine the lower submerged level. Oceanus sees 32 sahuagin, several sharks in a massive grotto, with a mechanism for raising the gate on both the inside and outside wall, along with many bags along the north wall. Karmadel relays this information to the team above ground via his animal friendship shark. Above ground, split party assault group preparing ballista for use toward the front entrance south of the stone causeway. Party lump sum XP with all aspects considered (including but not limited to) session survival, skill usage, role-playing, alignment checks, etc: 6300 XP DISTRIBUTION Karmadel, Priest (Christopher S.): 900 Oceanus Elf, Aquatic: 900 Tralann (Shalvenay K) Elf, Half: 900 Balfon Stonefoot (Skyhawk): 900 Argo Mage (Paul W.): 900 Mawleebubzee (Mollie S.): 900 Bjorn, Fighter (Ruben): 900 SESSION LENGTH : 5 Hours 20 Minutes
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This weeks discussion should begin with what the next activities will be for the above ground strike force and what they plan to do with respect to that main entry way doors made of stone, as well as the underwater recon team, and the outside mechanism for possibly raising the portcullis with that massive force of sahuagin and sharks that are just inside. Here is a youtube link with that last discussion to kick things off... <a href="https://www.youtube.com/watch?v=x3MVWl8x1d0" rel="nofollow">https://www.youtube.com/watch?v=x3MVWl8x1d0</a>
Is there any way to seal in the shahugin into that one small room and just leave them there. Either that or just fireball the frack out of them. Either one works for me and will probably work for you as well. So it looks like you mission for the council is straight into the old pooper eh lol oh well at least now you all will have a much deserved if brutal reputation. If you want a tribe of anything wiped off the face of this small planet just send in "your squads name here"
When you say 'small room', if you're referring to the last picture above, underwater with the sharks and such, that big gong is all they can see but beyond that, according to Oceanus, is a massive grotto filled with sahuagin and their own sharks, etc.
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yea, that and, fireball does not work underwater :/ really tho, the biggest factor we need to keep in mind is time. at the very least, an hour of our fighters ability to breathe has passed. we should not be wasting time with messages, we should be hitting that front door in the hopes of emptying the grotto so our group can get in, get info, and get out.
What is that fireball doesn't work underwater? What kind of land are you guys playing in? No disrespect intended to the big chesse here, but a flash boiled bunch of water will not only piss them off and do irrepairable damage to their lungs all that steam has to go somewhere. If anything i would think that a fireball under water would do more damage like maybe a d 8 or a d 10 per caster level, especailly in an enclosed space. Just saying lol What kind of info are you going to be looking for once you slay all the shauguin?
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as sad as it is, check out the complete wiz handbook, Ch6 casting in unusual conditions. there is a whole list there. Fireball, Melf's Minute Meteors, and a few others do not function underwater; and other spell effects change when cast underwater, for example, lightning bolt becomes an aoe, etc. the info we are to gather is numbers, supplies, etc.
Ah I see so the numbers will be zero and whatever supplies you do not take... LOL
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i hope not. we dont want to decimate them (well i dont) and possibly have a larger, more ruthless force go at Salt Marsh. the above water group with me is not there to destroy, but to distract, while the others get in and out as quick and encounterless as possible. thats what we were asked to do, and let Salt Marsh take it from there.
Ok 1st a fireball can't work underwater.....put a light underwater and strike it, if it lights up then you can make lots of money, but no it won't work. The frontal assault is the only way to draw the attention to allow us to enter, and our one fighter with us which has 4 hours left to breathe. So this is a time issue, which we'll have to pull off one way or the other. And if that don't work then i'm working on a backup plan of that 10' opening in the front halfway down, use strength and the strength of both killer whales to pull the huge stone that me and my whales pushed in place to block the 10' opening up and go in through there. Oceanus 1st so he can make sure traps are not there, that would be another way we might be able to get in, we didn't even check it out just blocked it off.
And because the Sahuagin know that we blocked it off, then maybe they wouldn't think about us actually going in through that 10' opening under the front gate halfway down.
But that is to late for whats about to happen, that will be the backup plan of getting in. Man really wish we had a mage / staff / wand of Lighting Bolt right about now lol.
ha ha ha yea, that would cure the no fireball for sure by taking its place as our AOE
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That opening, now blocked with a boulder, is on the north side of the lowest submerged level, beneath the stone causeway, and opposite the southern portcullis (examined this session where Oceanus indicated that he saw an even larger force of sahuagin with sharks, see last photo above).
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So what's the plan and general consensus for today's game? Bash in the front door and hope the submerged folks can get in through the south portcullis, or move the boulder and examine the northern submerged entrance?
If everyone agrees then we should try the 10 foot opening under the causeway might prove better option of getting in, instead of the hopes that the frontal attack might draw out the 30 something sahuagin with 3-4 sharks. The surface party can still do the destraction, or we can keep with the original plan, i only bring up the 10' entrance in front now because i forgot all about it.
im game for either, im sure we can distract them.