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[Script] Dungeon Mapper - Auto Dynamic Lighting That Move With The Tiles, Texture Pack Approach, User Interface.

1429782131
Ziechael
Forum Champion
Sheet Author
API Scripter
That may well have been the one i was looking for when i posted here, i knew i'd seen something you'd done that was pretty much what i wanted... you are just so prolific that sometimes it's hard to find specifics ;) I'll take a look at that one and see if i can butcher it with finesse rather than my usual sledgehammer approach! Thanks for the help, if only i could add more than one vote to the suggestion ...
Stephen S. said: Rathlord said: Stephen S. said: Aaron gave a great suggestion on improving this process, I just have not had time to code it. With no intentions of rushing or pressuring you, any ETA on when this might happen? Trying to decide if I should take the time to do this all, or if I should wait for the improvement. I totally respect that you're doing this in your free time out of the goodness of your heart, so please don't think I'm rushing you. Your work is super appreciated! This weekend is the plan. Any follow-up on this recently?
1429920523
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Dungeon Draw has me distracted.... but I need to do something about this. Getting ready to drop a lot of tiles.
Drop a lot of tiles for Dungeon Draw?
1429922129
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
At least 50.... maybe 100 if I can get another pack finished.
1429922386

Edited 1429922415
Gnarly. Is there any reason to use this over Dungeon Draw? I didn't realize the other existed. There's not a lot of actual description of Dungeon Draw, so it's hard to make comparisons. Edit: Also wondering if the other Dungeon Draw packs would work with Dungeon Mapper as well, or no?
Just wasted an hour. Didn't read the part about the instructions about having to upload each and every one to your personal library. I figured your "purchased" section would count. Fucking obnoxious that it doesn't. Time to start over and waste another hour. How are we supposed to upload these to our Library? The "easiest" way I've found is to search each and every one, one at a time, then tag it and manually write the name of it in the tag so it'll get saved into the Library. That's like 2 hours of work in and of itself. Why wouldn't Roll20 have a function to copy the extant name of an item as a tag? Pretty ruddy frustrating now, the point of just not wanting to do this campaign. I know it's not your fault Stephen, but having to do it this way is just awful. Am I missing something that might feasibly make it easier?
There's a neat looking little star next to each picture when I search them that says "Add/Remove Image from your Image Library!" When I click it, it turns dark. It's a shame it doesn't do anything other than turn dark, because that'd be a super useful function to have... you know... work. =\
1429923652
The Aaron
Pro
API Scripter
Not really I'm afraid. You can upload them faster by going to the set in the marketplace and downloading all of them directly. You can then upload them by dragging them into the Upload section of your library: <a href="https://marketplace.roll20.net/library" rel="nofollow">https://marketplace.roll20.net/library</a> Once uploaded, you can tag a bunch of them at once. It used to be limited to 30, but it looks like it accepts more now. I wouldn't bother giving them any tag other than a single one to denote the set. You can then drag them all into a map and follow the instructions Stephen has given on configuring with them.
1429923799
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Rathlord said: Just wasted an hour..... I have wasted hours and hours and hours at this ... I truly feel your pain. <a href="https://app.roll20.net/forum/post/1746279/script-d" rel="nofollow">https://app.roll20.net/forum/post/1746279/script-d</a>... That post is the best way I have found.
I apologize if I'm taking this out on you Stephen- like I said, I know it's a roll20 limitation and not a problem with your script.
1429924986
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Rathlord said: I apologize if I'm taking this out on you Stephen- like I said, I know it's a roll20 limitation and not a problem with your script. No. It's cool. No need to apologize. I have done the process soooooo many times.... its DREAFUL. Rumor has it Riley is coming to our aid... just don;t know when.
I'm torn, because I want to make a hardcore, expansive, dungeon crawler-y adventure and this would make things a lot easier for me. I've got some health issues that make it hard to sit in the same place for a long time (like going through all these tiles one at a time), but on the other hand if I could get it done it would make doing the actual campaign planning that much more bearable when that time comes. Ah well. Maybe I'll give it another shot tonight, we'll see. Thanks again for the hard work.
So, it went a bit faster after I figured out bulk uploading. I got all the links changed. When I went to use it, I still got watermarked images, though. Then I remembered the bit about needing to change the leadingURL. I changed it in both of the other two scripts to have the "staging" bit in it. Now I just get broken link icons when I try to use the script. Color me frustrated.
1429961630

Edited 1429968166
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Send me a campaign invite and let's get this fixed for you. Hopefully we can get you mapping in no time.
1429985415
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Stephen S. said: In the "DungeonMapperMain.js" script there is: leadingURL ='<a href="https://s3.amazonaws.com/files.d20.io/images/" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/</a>', At line 8 and the same thing in the "DungeonMapperDoors.js" at line 7 Should be: leadingURL ='<a href="https://s3.amazonaws.com/files.staging.d20.io/images/" rel="nofollow">https://s3.amazonaws.com/files.staging.d20.io/images/</a>', If you are on the Dev server. Makes sure you check the URL if you are on the Dev Server.
Thanks for getting it sorted out Stephen. Still not sure what the problem was, but as long as it's working now. You rock!
1429992533
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
No worries. :)
Hey Stephen! Just bought the pack and got the script, and I just want to make sure I am going to do it right before I start (I dont want to waste hours on it too D: ) I need to get all the images from the market place that I bought, and download them, then upload them into my own art library? Then I take the URL from these images in my art library, and put those on the script? Do I need to tag them or is that just make things easier? Also can I do ONLY the one that looks like texture, instead of both?
1430041244

Edited 1430063271
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Jake M. said: ...... I need to get all the images from the market place that I bought, and download them, then upload them into my own art library? YES! Then I take the URL from these images in my art library, and put those on the script? YES! Do I need to tag them or is that just make things easier? (No, they should already have the names from the market when you upload them, which is enough. It's the URL that is key. I walkthru the process a bit more here: LINK) Also can I do ONLY the one that looks like texture, instead of both? (Nope you can do both.)
Just wanted to say that I'm very impressed and love this system! Using it along with online random generation tools to create small dungeon adventures for my group between main Pathfinder Rise of the Runelords games! Awesome work!
1430413822

Edited 1430419370
i would like to propose a more informative set of instructions for the install of this script. i would like to do this because while i figured it out in the end i was really confused the majority of time i was getting it set up. Instructions: 1—Navigate to the details page of the campaign to which you would like to add the DungeonMapper scripts 2—Find and Click the button "API Scripts" 3—Copy the three scripts [ <a href="https://github.com/BaldarSilveraxe/Dungeon-Mapper" rel="nofollow">https://github.com/BaldarSilveraxe/Dungeon-Mapper</a> ] (DungeonMapper, DungeonMapperDoors, and DungeonMapperTextures) and paste them into the API Scripts page opened in Step2; saving each script separately. 4—Launch your campaign and in the chat enter the command "!DungeonMapper" 5—In the right hand pane open the campaign settings (the "gear" icon). Find in the "Macros" section "♦1-Dungeon-Mapper" macro and check the "In Bar" box. To allow easy access to DungeonMapper features via the chat pane interface. i think this would be a bit more clear, at least from my point of view. edit-addendum: i just found out that toggling the light feature off and then back on reverts the "emits light" settings back to your defaults. for lights with custom emission settings this is a bit annoying. i am a js nubin and have yet to go looking for this section of your script, but would it be possible to have the custom values saved?