Currently, the Dynamic Lighting system only has support to toggle the dynamic lighting between Darkness and Light, with players only able to generate normal and dim light. The system doesn't allow you however to account for magic darkness and for areas where the default lighting may be other than darkness or light. My suggestion would be to modify the Dynamic Lighting system so that on each page, a light level can be set Light levels 4= Bright Light 3= Normal Light 2=Dim Light 1=Darkness Then, allow players and objects to emanate darkness in the same way that they emanate light effects. Finally, allow the GM to assign a strength to the light being generated to determine what happens when conflicting darkness and light are brought together.