I want to make a macro to roll dice as per the D6 System (West End Games, for original Star Wars, Ghostbusters, Men in Black). In this game, only d6's (D's) were used. Skills were given different strengths which followed a sequence of "fractional" dice-values or "pips" as follows: 1, 2, 1D, 1D+1, 1D+2, 2D, 2D+1, 2D+2, 3D, 3D+1, etc. When rolling any dice-roll, one die had a different color or designation, and was the Wild Die. If the Wild Die comes up a 1, then you remove the Wild Die and the highest dice value rolled in the remaining dice. (This rule is not used if you are rolling bonus dice from spending Character Points. Character points can add dice after the initial roll, and you can spend up to but no more than 2 to get 2 extra dice.) For example, a character attempts a pistol shot with a Marksmanship Skill of 4D+2. The player rolls 1 on the Wild Die, and 5, 4 and 3 on the other dice. The player removes the Wild Die and the 5 (making the total from the dice 4+3), adds the modifier of +2, for a total of only 9. (The rule of 1 on a Wild Die is not used if you are rolling bonus dice from spending Character Points.) If the Wild Die comes up a 6, you may add 6 to your total and roll the Wild Die again, adding that new die to the total as well. If the Wild Die comes up a 6 again, you may again add that 6 and roll again. You can continue rolling the Wild Die for as long as you get a 6 (a "cascading" or "exploding" die), but must stop after any result other than 6. Rolling a 1 on the Wild Die after a 6 is obtained does not incur any further penalty (no dice are lost). (The rule of 6 on a Wild Die IS applied if you are rolling bonus dice from spending 1 or more Character Points; in other words, one die from Character-Point dice is always Wild.) For example, a character attempts climbing a nearly vertical cliff with a Climbing Skill of 5D to make a Difficult roll of 20. The player rolls a 6 on the Wild Die, and 3, 3, 1, 5 on the other dice. The player can total all the dice so far (18). He gets to roll the Wild Die again, and again gets a 6. The total so far is 24 and he may roll again. He rolls a 1, and stops. His total is 25. He does not lose dice if the Wild Die came up as 1 after having successfully rolled one or more 6's. I would need a Macro for a regular dice roll (Wild Die of 1 causes a penalty but is Exploding if it is a 6), and for 1D or 2D rolled as a result of spending Character Points (no penalty for a Wild Die of 1 but a 6 may Explode).