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[DM Help] how to pull tokens to the battlemap form achived character sheets, and roll Hit Dice...

1430243164

Edited 1430243178
i have build up a large number of character sheets for monsters and npc's, this has had an adverse effect on campaign loading times... My questions are: 1.) How can i pull tokens tied to archived character sheets to place them onto a battelmap without Un-Archiving the sheets? 2.) how do you as a GM solve the problem of "Monster Manual" bloat? 3.) is there an API i can use to: Roll monster Hit Dice as i pull them onto the battlemap, and label them "Goblin A" "Goblin B"
1430245070
Nick S.
Pro
Marketplace Creator
Translator
Hi Bruticus, 1) You can probably do this by creating a map full of those tokens, and then archiving the sheets. Then you can copy the tokens from that map onto the one you need. I don't think you can do it from the sheet directly unless you make it available again, but you can use tokens from those archived sheets with their macros even. 2) I made about 150 of them before the MM came out from D&D Next adventures, so now I manually edit them when needed or create some the same way. 3) Don't know if there is, but I use one that rolls for all selected tokens (Auto Initiative) and another that adds an image below the active token (Token Marker), so it's pretty easy to manage large groups and identify who goes next that way.
1430246911
The Aaron
Roll20 Production Team
API Scripter
3) You can use my TokenNameNumber script and MonsterHitDice scripts.
1430250572
Gen Kitty
Forum Champion
2) I don't use random encounters at all, and I only create the monsters I need as I need them (I try to keep a few sessions ahead of the group). Once an encounter is over, I archive the creatures. 3) Adding to The Aaron's answer: <a href="https://wiki.roll20.net/Script:Group_Initiative" rel="nofollow">https://wiki.roll20.net/Script:Group_Initiative</a> will help you with managing initiatives as well.
The Aaron said: 3) You can use my TokenNameNumber script and MonsterHitDice scripts. is there any help documentation for Monster Hit dice as far setting up? i tried searching for it but could only find information on the Token Name Number script
1430252038
The Aaron
Pro
API Scripter
Yeah, It's a bit of a hack I'm afraid. Change all references to bar2 to wherever you want to store your hit dice. Change 'npc_HP_hit_dice' to whatever attribute has your hit dice in the current section. Whatever is in that attribute will be passed to /roll and the total will be taken as the hit dice. Note that while TokenNameNumber works fine with renumbering copy/pasted tokens, MonsterHitDice does not, so you'd need to drag them in each time (until I get around to replacing that nasty hack with a polished script...).
damn so i wouldn't be able to use the HD API unless i un-archived them. another question about it tho... can i put: [[ @{level}d8 + @{constitution_mod} ]] in the attribute i replace "npc_HP_hit_dice" with?
1430257396
The Aaron
Pro
API Scripter
Definitely, though the [[ and ]] are unnecessary. It will literally pass whatever is in that attribute to /roll, so you'd get: /roll [[ @{level}d8 + @{constitution_mod} ]] which certainly works. I'll see what I can do on the other, no promises.