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Text in the DM overlay is very faint (opacity slider makes no difference)

So I have a background image as a map. When I try to add labels on the DM layer using text, no matter what color I use, it's very faint and hard to read. When I type it in it's very bright white but after I press enter, it gets very faint. Sliding the opacity sliders right and left makes no difference unfortunately. It seems to be this problem: <a href="https://app.roll20.net/forum/post/79272/gm-info-ov" rel="nofollow">https://app.roll20.net/forum/post/79272/gm-info-ov</a>... would love to hear other people's approach to this....
1430162646
vÍnce
Pro
Sheet Author
I like placing my text on top of a contrasting colored rectangle or leave some "margin" on one side of my map so that my text is easier to read.
1430164358

Edited 1430164626
That might be a great tip. Will try that out tomorrow. Thanks. Huh, just tried that, drawing some coloured squares, but they stay opaque/transparent. I can still always see the map through it. Is this on purpose? (betting it is)
1430165331
vÍnce
Pro
Sheet Author
Fillem said: That might be a great tip. Will try that out tomorrow. Thanks. Huh, just tried that, drawing some coloured squares, but they stay opaque/transparent. I can still always see the map through it. Is this on purpose? (betting it is) They will remain opaque by design so you can still see the other layers. Make sure the rectangle is "behind" your text, (white text on black works well), you can slide the GM Layer opacity to the left also. The margin option is probably the easiest to read.
One of the other tricks is to use small tokens as 'buttons' for your notes.... double-clicking one to open the GM Notes section of a given token, where you'd keep the actual info. So far example, in standard Paizo style, the maps might have an "A2" image off to the side of a room. Double-clicking on it might reveal GM notes about the room. Still concealable on the GM layer, but a little more accessible than raw text. (This idea was paraphrased from someone else's posting.)
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Edited 1430166828
Spren
Sheet Author
This is my biggest issue with roll20. If they added a gm note feature I would be in heaven. As such, you being a mentor gives you access to this: <a href="https://app.roll20.net/forum/post/1760741/script-t" rel="nofollow">https://app.roll20.net/forum/post/1760741/script-t</a>... I already use a version of this and it works great. I have a generic note icon that I use as a token and write clickable notes. If for whatever reason it blends in to the background you can give the token an aura or change its tint. Another non mentor way to do it is this: <a href="https://app.roll20.net/forum/post/1869721/map-notes#post-1870499" rel="nofollow">https://app.roll20.net/forum/post/1869721/map-notes#post-1870499</a>
Thanks Saitama. Tried that script but the text bleeds of the map (too much text maybe?) but it's holding a lot of promise!
1430256087
Pat S.
Forum Champion
Sheet Author
I've used the token note trick also. I created a series of round numbered tokens to label the rooms (1,2,3,4,etc...) and placed them on the gm label over each room (usually in a corner) then put room notes in it. I even named the trap tokens with the name of what type of trap and left them on the gm layer so when the players hit them I knew what would happen (name = pit trap 20' /w spikes 3d6dam save half).