
Hey Faithful Players and a New Applicant! GAME ON. We are starting to get the swing of this. Tuesday April 28, and May 5, May 12, start time 2:05PM Central USA Reminder for this week! Game time coming up in less than 40 hours. Date & Time for your Time Zone is listed on the campaign details main page. Game table is prepped and oozing: pirates aplenty, treasure, traps, magic, monsters and more. Expected attendance: Gray , Chris 1 (might be late if necessary) , Hans , SolidHybrid , Star Gazer , and Chris S a new recruit who shares the name Chris so for now we'll say "Chris S" for him. Please welcome the new Chris. He is making a Druid PC and wants to join the party. RSVP Regrets Only: Post here if you will be unable to attend. Chris RSVP'd earlier on another thread, he said: "Just found out I will be taking over project management for another store for the next 6 weeks and will have a meeting this upcoming Tuesday. I SHOULD be done/home approximately 30min before game time unless the meeting runs long in which case I will be a little late. Just a heads up. PS - I will be throwing my journal up tomorrow." Looking Ahead Tuesday April 28 -- this week session is coming up soon! Tuesday May 5 -- Should be the usual schedule, I'm about 80%. If I need to shift the time or cancel, I'll let you all know as soon as I can. Tuesday May 12 -- Add these to your calendar! Adventure Planning for the next 1-2 sessions.. and a mention of beyond There are just 3-5 rooms left unexplored in the mansion upstairs (should you choose to revisit that floor?). The Party just finished thoroughly looting the long-lost alchemist's laboratory below ground, and found a secret tunnel with a hatch-door leading back up to the ground floor of the Library turret. Scratching your heads, party members have been wondering "Where did the pirates come from? Where do they go? Why are they around here?" Wherever they are hiding, you have determined that the pirates must be led by an Illusionist Pirate named Sanabel , who is in-league with the Lizardman Vessik -- probably some nefarious transaction, or threatening axis of dangerous powers in the region, that could come to threaten the people of Portlandio if you don't solve the mystery first. Is the property owner Thoma aware or involved? This is still a part of the mystery. He's the boss of Ned the backstabbing groundskeeper NPC. What's more, the Pirates seem to be in-communication with something or someone out on the open-water of the nearby Bay inlet: could it be a pirate ship? You figured out they have been signaling to the sea using a bullseye lantern and code pattern. So far, so good, but you have not gotten to the bottom of this conspiracy yet. After overcoming Sanabel , one way or another, the world is your oyster! The party can decide from many choices. There will be hooks and motivations, to weigh and choose. Perhaps you want to continue tracking the source of the pirates? Their funding, their allegiances, their plans. Some kind of larger threat? This will tie in with Bullywugs, Lizardmen, Portlandio, the Cold Marshes nearby, Elementalists and Benders, the flying roof cat, and other strands of plots uncovered and relationships you have formed. Meanwhile there are simultaneous rumblings of orc troops fighting wild elves, which is another track the party could start exploring. Thirdly, there is a strange island in the Bay with Lore that attracts the magic users in the party. This is just a sampling of myriad adventures waiting for you.