
I'm nearing Completion on this template and before I submit a pull to github I would like any feedback that anyone has for changes to the template. If you would like to try them out Join this Campaign: The 4e Test Campaign . The campaign has a few characters available to test with. If you are a subscriber or mentor you can use the character vault to import your own characters for testing with. I didn't want to implement them straight into the power attack macros so they would not interfere with macros people had already built there, but you will be able to replace the macros you currently have with the templates if you choose. As with all templates they basically break down to a fill in the blank. You just need to use the &{templatename} which is &{template:dnd4epower} and then each {{propertyname= "your input here" }}, on the same line to populate the template. Below are a couple of examples of a Basic Melee Attack Template: Here is an example for a Melee Basic Attack template: &{template:dnd4epower} {{atwill=1 }} {{emote=**Fifth** resorts to the simple attack learned when he first picked up a melee weapon. }} {{name=Basic Melee }} {{level=Basic Attack }} {{type=At-Will }} {{keywords=Weapon }} {{action=Standard }} {{actionrange=Melee Weapon }} {{target=One Creature }} {{attack=[[1d20+3 [strength] ]] vs. **AC** }} {{damage=[[1d6+3 [strength] ]] damage. }} {{critical=[[0d0+6+3 [strength] ]] damage. }} {{special=I can use an unarmed attack as a weapon to make a melee basic attack. }} Here is an example for a Melee Basic Attack template, which makes use of the D&D 4e Character Sheet Attributes: &{template:dnd4epower} {{atwill=1 }} {{emote=**@{character_name}** resorts to the simple attack learned when he first picked up a melee weapon. }} {{name=@{power-1-name} }} {{level=@{power-1-level} }} {{type=@{power-1-useage} }} {{keywords=Weapon }} {{action=@{power-1-action} }} {{actionrange=@{power-1-range} }} {{target=One Creature }} {{attack=[[1d20+@{power-1-attack}]] vs. @{power-1-def} }} {{damage=[[(floor(@{level}/21)*(@{power-1-weapon-num-dice}d@{power-1-weapon-dice}))+@{power-1-weapon-num-dice}d@{power-1-weapon-dice}+@{power-1-damage}]] damage. }} {{critical=[[(floor(@{level}/21)*(@{power-1-weapon-num-dice}*@{power-1-weapon-dice}))+@{power-1-weapon-num-dice}*@{power-1-weapon-dice}+@{power-1-damage}]] damage. }} {{special=I can use an unarmed attack as a weapon to make a melee basic attack. }} Here is a list of {{propertynames}} that will set the color of the Template Header: {{propertyname}} Color {{atwill=1}} Green {{encounter=1}} Red {{daily=1}} Grey {{other=1}} Black {{item=1}} Gold {{ability=1}} Purple {{skill=1}} Blue Using Toggles for Multiple Attacks and Augments: If you want to use the toggles for multiple attacks or augments you just need to include the toggle roll in your macro. The template is run as a single macro so I was able to take advantage of this and build in some rolls using the template helper functions. For Example: using the {{propertyname}} of {{multiattack2toggle=[[floor(?{Number of Attacks: 1, 2, 3, 4, 5, 6|2}/2)*1d1]]}} will show the {{multiattack2}} property if you enter any number that is divisible by 2 in the popup dialog box. Additionally: if you use the {{propertyname}} of {{augment1toggle=[[?{Augment: 0, 1, 2, 4, 6|0}d1]]}} or {{augment2toggle=[[?{Augment: 0, 1, 2, 4, 6|0}d1]]}} it will show the {{augment1range}} {{augment1target}} {{augment1attack}} {{augment1damage}} {{augment1critical}} {{augment1hiteffect}} OR {{augment2range}} {{augment2target}} {{augment2attack}} {{augment2damage}} {{augment2critical}} {{augment2hiteffect}} for whichever augment number you select in the popup dialog box. A Selection of Template Output Pictures. Each skill has only one macro button making use of the Multiple Attack toggles: