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[Request for Feedback] D&D4e Roll Templates

1430326311
Wes
Pro
Sheet Author
I'm nearing Completion on this template and before I submit a pull to github I would like any feedback that anyone has for changes to the template. If you would like to try them out Join this Campaign: The 4e Test Campaign . The campaign has a few characters available to test with. If you are a subscriber or mentor you can use the character vault to import your own characters for testing with. I didn't want to implement them straight into the power attack macros so they would not interfere with macros people had already built there, but you will be able to replace the macros you currently have with the templates if you choose. As with all templates they basically break down to a fill in the blank. You just need to use the &{templatename} which is &{template:dnd4epower} and then each {{propertyname= "your input here" }}, on the same line to populate the template. Below are a couple of examples of a Basic Melee Attack Template: Here is an example for a Melee Basic Attack template: &{template:dnd4epower} {{atwill=1 }} {{emote=**Fifth** resorts to the simple attack learned when he first picked up a melee weapon. }} {{name=Basic Melee }} {{level=Basic Attack }} {{type=At-Will }} {{keywords=Weapon }} {{action=Standard }} {{actionrange=Melee Weapon }} {{target=One Creature }} {{attack=[[1d20+3 [strength] ]] vs. **AC** }} {{damage=[[1d6+3 [strength] ]] damage. }} {{critical=[[0d0+6+3 [strength] ]] damage. }} {{special=I can use an unarmed attack as a weapon to make a melee basic attack. }} Here is an example for a Melee Basic Attack template, which makes use of the D&D 4e Character Sheet Attributes: &{template:dnd4epower} {{atwill=1 }} {{emote=**@{character_name}** resorts to the simple attack learned when he first picked up a melee weapon. }} {{name=@{power-1-name} }} {{level=@{power-1-level} }} {{type=@{power-1-useage} }} {{keywords=Weapon }} {{action=@{power-1-action} }} {{actionrange=@{power-1-range} }} {{target=One Creature }} {{attack=[[1d20+@{power-1-attack}]] vs. @{power-1-def} }} {{damage=[[(floor(@{level}/21)*(@{power-1-weapon-num-dice}d@{power-1-weapon-dice}))+@{power-1-weapon-num-dice}d@{power-1-weapon-dice}+@{power-1-damage}]] damage. }} {{critical=[[(floor(@{level}/21)*(@{power-1-weapon-num-dice}*@{power-1-weapon-dice}))+@{power-1-weapon-num-dice}*@{power-1-weapon-dice}+@{power-1-damage}]] damage. }} {{special=I can use an unarmed attack as a weapon to make a melee basic attack. }} Here is a list of {{propertynames}} that will set the color of the Template Header: {{propertyname}} Color {{atwill=1}} Green {{encounter=1}} Red {{daily=1}} Grey {{other=1}} Black {{item=1}} Gold {{ability=1}} Purple {{skill=1}} Blue Using Toggles for Multiple Attacks and Augments: If you want to use the toggles for multiple attacks or augments you just need to include the toggle roll in your macro. The template is run as a single macro so I was able to take advantage of this and build in some rolls using the template helper functions. For Example: using the {{propertyname}} of {{multiattack2toggle=[[floor(?{Number of Attacks: 1, 2, 3, 4, 5, 6|2}/2)*1d1]]}} will show the {{multiattack2}} property if you enter any number that is divisible by 2 in the popup dialog box. Additionally: if you use the {{propertyname}} of {{augment1toggle=[[?{Augment: 0, 1, 2, 4, 6|0}d1]]}} or {{augment2toggle=[[?{Augment: 0, 1, 2, 4, 6|0}d1]]}} it will show the {{augment1range}} {{augment1target}} {{augment1attack}} {{augment1damage}} {{augment1critical}} {{augment1hiteffect}} OR {{augment2range}} {{augment2target}} {{augment2attack}} {{augment2damage}} {{augment2critical}} {{augment2hiteffect}} for whichever augment number you select in the popup dialog box. A Selection of Template Output Pictures. Each skill has only one macro button making use of the Multiple Attack toggles:
1430326324
Wes
Pro
Sheet Author
Picture of Displayed {{propertynames}}. ({{propertynames}} are in "quotes" numbers are just there to show each properties position in the template.)
1430786959

Edited 1430787009
I have had a look at the templates and I am impressed. I have tried out a few moves with a template similar to how I make moves with the power cards and found it easily transferable and similar. My one gripe with it is that the number of multi-attacks could be a little low in some larger fights, though 6 is a good start to test this and it works really well. Here is the template I use usally for weapon attacks. weapon 3 being my critical dice value, you can check Brandis in the game to see more.. &{template:dnd4epower} {{encounter=1}} {{emote=**@{character_name}**}} {{name=@{power-1-name} }} {{type=@{power-1-useage}}} {{keywords=@{power-1-action} }} {{action=@{power-1-range}}} {{target=One Creature (@{target|token_name}) }} {{attack=[[1d20 + @{power-1-attack} + ?{Attack Modifier|0}]] vs. **@{power-1-def}** }} {{damage=[[(1*@{power-1-weapon-num-dice})d@{power-1-weapon-dice}+@{power-1-damage}+?{Damage Modifier|0}]] damage. }} {{critical=[[(@{weapon-3-num-dice}d@{weapon-3-dice})+(1*@{power-1-weapon-num-dice})*@{power-1-weapon-dice}+@{power-1-damage}+?{Damage Modifier|0}]] damage, }} Overall I like this and would use this in my campaign, though I would edit it a bit to handle larger AoE attacks. That is the only minor complain currently.
1430794414
Lithl
Pro
Sheet Author
API Scripter
Calhanol said: My one gripe with it is that the number of multi-attacks could be a little low in some larger fights, though 6 is a good start to test this and it works really well. I believe the attack which can potentially hit the largest number of targets is Hail of Arrows, a Ranger level 27 encounter power which targets each enemy in range of your weapon. A Greatbow of Long Range has a range of 60 squares. Assuming you can fly 61 squares high, that gives you 1,771,560 potential target squares (counting potential flying enemies) and twice that many potential targets (counting Tiny enemies sharing a square with another enemy, or a prone enemy on the ground sharing a square with a standing enemy). ... but 3,543,120 is probably overkill. =)