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Mekton Zeta

I am currently working on a Mekton Zeta skeet (current progress displayed in this campaign ). I have the character level stuff created, but I am also working on a 'mecha tab' and a 'construction tab'. Anyone who has any input, feel free to stop in, click some buttons, and tell me what I am doing wrong.
I have- more or less- finished with the framework, and now I am working on the math. In the spirit of automating as much as I can, I am making the construction sheet auto add things up. I am running into a few issues, mostly centered around the weight of some systems. It appears that certain systems have entries that do are not put into the sheet, especially when is comes to weight. If anyone knows about Mekton Zeta's construction system, please drop a line and let me know.
I'm also currently running a Mekton Zeta campaign for my friends, nice to hear you are working on a sheet for this old game! Will take a look when I've got time. Don't know if I'll be able to help as I'm not a pro Mekton DM, in fact we'll be using the cinematic system as we deemed the standard to be way too slow, even with roll20, since given all the locations and stats I couldn't automate anything beyond the basic skill rolls. I suspect using API scripts could do the trick and a proper sheet would in fact alleviate the issue since tracking all the different location's HP would be easier. Anyway, bear in mind that since I'm not a Mentor I can only provide help with the game system, and not with the sheet itself. This said, a couple of questions: - Is this is based on the basic Mekton Zeta rulebook or are you including Mekton Zeta Plus?, Even though I have used the later for my campaign's mechs it complicates things a lot, I have a better grasp of the basic system. - Did you know Mekton Zero is around the corner? Got any plans for it? It's supposed to be Mekton Zeta compatible so maybe you can adapt your current work. If there's anything I can help with, let me know, I've got the basic rulebook, Mekton Zeta Plus and the tactical display. Also I've reworked the human combat to be similar to the cinematic system for mechs (the reason is the same, too slow), I'd would start a thread about it but don't see any fitting section on the forums so let me know if you are interested, be advised though, it involves weird stuff like one unified HP stat and crit tables.
Uh...Mekton Zeta? Maybe? There is a lot non-English lettering on the cover, along with two giant robots and what appears to be the bridge of a gigantic spaceship. No, I didn't know about Mekton Zero, and I have no plans for it. I'm working on making the construction system somewhat automated, and after that, pulling the mecha combat stats pulled from that. The sheet is still under construction, and it will be a bit before I can release it to the wild. I'd rather make it as close to the base rules as possible, without any house-rules. That way, each GM can make their own changes.
Yeah that looks like Mekton Zeta, in that case the systems is not hat complicated. If you have specific questions about how to build stuff I might be able to help. Having an automated construction sheet would be soooo damm cool.
I had removed Attractiveness, because I was told it was removed from later versions (an idea I agree with) but I'm going to stick it back in there. "Other people maybe using an older version" I was told, and this sounds very sensible. I am mostly rebuilding the listed construction system. There is stats listed in the book that are not tracked on the sheet (...kinda; not easily tracked, anyway) so I am separating things out so the math works. Stupid math.
Oh you mean stats that are not tracked in the book's sheet? Yeah, in Mekton Zeta Plus they added a different sheet for construction, you will need to add those missing stats or do the same and have a construction sheet separated from the final reference sheet used for combat. In my book we still have Attractiveness, but yeah, I agree, it can be removed and roll empathy or something else. For me it should be just a cosmetic stat if you even need it.
Just found Mekton Zeta Plus, which appears to be an upgrade/better/smoother in regards to the construction system. I'll look into making the sheet's constuction system mirror that.
Still working on the construction system. I am having issue with math. The formula I need is eluding me. I need a single formula to translate 0, 1, 2, 4, and 8 into 0.5, 1.0, 1.25, 1.5 and 2.0, respectfully. 0 = 0.5 1 = 1.0 2 = 1.25 4 = 1.5 8 = 2.0 Any and all help would be appreicated
Yo! I just started up a Mekton Zeta campaign with some bros of mine. I'm pretty comfortable with both the core and Plus construction systems. If I can give you any help at all, just let me know. I appreciate the hard work man. I might suggest that making the sheet fully automated may be the wrong way to go with all the different things you can change and tweak in Mekton Zeta. But that's just my two cents.
About the formula... sorry man, I've been thinking but don't know how to do it either; since it's a non linear progression I'm unable to give you a single formula for all of them =S.
Hey, just checked out the progress you've made on the character sheet. It looks amazing. Any reason why you chose to go with the build sheet over the normal mech sheet? It contains a lot of information that's irrelevant when it comes to actual play. But anyways, I really like what you've done with it so far, but I did wonder about something. Would it be possible to add in the option to put in your own stats in place of the items in the dropdown menus if for some reason you wanted to?
I don't know how to add 'user-inputted' option inside the dropdown menu, but I can easily set it up to have blank input fields in place of the dropdown menus. The initial idea was to have a mostly automated construction tab so the player can build his mech quickly, with another tab set up to drag from the construction tab for dice rolling and what not. However, this is becoming more of a chore as not everything relies on easy math. It is looking likely that I will replace all the drop down menus with blank fields and simply have auto calculated fields for the total weight and CP cost.
That seems like a good idea to me. There's a lot that you can customize in Mekton Zeta and I'm not sure you can capture it all with the drop down menus. Thanks for all the hard work though. I hope you get this ready soon. I'll be making major use of it when you do.
So far, I have the human-sized character stuff done, and I'm working on the mecha construction system. Right now, I have all the servos, and most of the weapons done. The afore mentioned drop down menus are not longer around, and most of the data needs to be inputted. I am still working the final cost and what not. Now that I am over half-way done with the mecha stuff...would it be better to have a blank mecha combat sheet, without the construction system? That would be way less work (and deleting most of the work I already did), and still be usable. Right now, I have over 16,000 lines of code (which is a lot for me), with most of it being in the construction system, and it slows things down. It might be better to use pdf's to construct the mecha, and just use the sheet when robots collide.
I would prefer just having the combat sheet myself. It's not hard to do mecha construction on just a blank piece of paper, and you really don't need to keep up with most the numbers from construction after you finish making the mech anyways.
Pull request submitted. Hopefully, I didn't screw anything up.
1432647335

Edited 1432648298
Hi, thanks for this sheet. I wouldn't mind if the mecha sheet was just a combat sheet, it's helpful either way. That noted, I know its in progress, a few things I noticed is. Under Servos if I type in the servo type and armor type, such as MS, HS and so forth, those areas will go blank when you leave the sheet. It does keep kills, cost and such. Under the weapons section when typing in range it sets ammo to the same value and vice versa. Under systems if you change the cost value under cockpit it changes the cost value of the identical line in system and vice versa. For example, one line one of cockpit I can enter a cost of 0.1 and under line one of system it will make the cost also 0.1. The top corner CP and weight boxes don't calculate. These are just things I ran into thus far. All minor, it still serves the function desired of keeping track of the mecha unit, everything else can be figured out on PnP worksheets. Thanks for the hard work on this.
Submitted a fix for servo and Armor type, MS, HS, ammo, range, cockpit, system, etc. I am leaving the auto-calc for later.