I'm also currently running a Mekton Zeta campaign for my friends, nice to hear you are working on a sheet for this old game! Will take a look when I've got time. Don't know if I'll be able to help as I'm not a pro Mekton DM, in fact we'll be using the cinematic system as we deemed the standard to be way too slow, even with roll20, since given all the locations and stats I couldn't automate anything beyond the basic skill rolls. I suspect using API scripts could do the trick and a proper sheet would in fact alleviate the issue since tracking all the different location's HP would be easier. Anyway, bear in mind that since I'm not a Mentor I can only provide help with the game system, and not with the sheet itself. This said, a couple of questions: - Is this is based on the basic Mekton Zeta rulebook or are you including Mekton Zeta Plus?, Even though I have used the later for my campaign's mechs it complicates things a lot, I have a better grasp of the basic system. - Did you know Mekton Zero is around the corner? Got any plans for it? It's supposed to be Mekton Zeta compatible so maybe you can adapt your current work. If there's anything I can help with, let me know, I've got the basic rulebook, Mekton Zeta Plus and the tactical display. Also I've reworked the human combat to be similar to the cinematic system for mechs (the reason is the same, too slow), I'd would start a thread about it but don't see any fitting section on the forums so let me know if you are interested, be advised though, it involves weird stuff like one unified HP stat and crit tables.