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Line of sight calc stops short

On a large map, line of sight calculation ends revealing 'unseen' areas exposed. Can calculation distance be enlarged?
1430523957
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Can you give steps on how to replicate the issue. I'm not getting it from your image alone.
1430542562

Edited 1430542926
There is a light source off to the right, off map. The token on the bottom left is around a corner in darkness, but sees that light source's glow, but a wall blocks direct los to the source. The 'shadow' [ungridded solid black] of that wall extends only to the circled point, then the token somehow sees around the corner to see the rest of the gridded map to the right.
1430543548
Pat S.
Forum Champion
Sheet Author
Brett, could you take another screenshot but one of the dynamic layer. This is just to let us see what your lines and such are setup as.
Found another weirdness. Here is the full map dynamic lighting layer: Note the map is one square longer that it is on the following. The map "jumps" to this view, no panning from above to below: Here is the full map with the "short" shadow from one of the token's CTRL-L POV:
1430548458
vÍnce
Pro
Sheet Author
Maybe related to this? Dynamic Lighting Distance Issue
Definitely looks to be same sort of issue. Not fixed apparently.
1430592441
Stephen Koontz
Forum Champion
Marketplace Creator
Sheet Author
API Scripter
Compendium Curator
Thanks for the detailed break down. I was able to replicate the problem.
Cool. If it is a the-algorithm-needs-a-limit problem, maybe use each map's diagonal length rather than a fixed/global constant.