Yes, that works for a quick and dirty solution. I had to change the script since I use Bar 1 for HP, and that script uses Bar 2 (look at me ma, I'm coding!). However, after seeing this in action, there are a couple tweaks that would make it much more useful: 1. Right now it seems to just roll HP based on the Hit Dice attribute, and then place a number in the bar, but doesn't actually change the HitPoints attribute of the token. I'd like for it to change the Hit Points attribute as well, or ideally just the Max of the HitPoints attribute, so that I have a record of how many hit points each mook started with (for calculating XP later). 2. This only seems to work if characters are added from the journal. When I tried to copy and paste, the value in Bar 1 didn't change. Also, I have some already prepared maps with monsters on the GM level, ready to be dropped on PCs. Would there be a possibility to modify this script to work on tokens already on the map?